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I heard that there is a "fix" to Time Stop...
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<blockquote data-quote="Magus_Jerel" data-source="post: 128247" data-attributes="member: 3940"><p>We obviously know that no spell that you cast when time stopped works until the Time Stop ends.</p><p>- agreed KD</p><p></p><p>To me, it makes just as much sense that Time Stop means that you step out of time. Just like a dimensional spell would allow you to step out of the dimension. </p><p>- KD into what dimension? </p><p> How can you see from one dimension into another?</p><p></p><p>also - why are you and your magic items accelerated - and not the spells upon you? </p><p></p><p>---------</p><p></p><p>Exactly. You get a bunch of "apparent" rounds in one round. Haste gives you one extra partial action for a round.</p><p>- Caliban ... exactly NOT the case.</p><p></p><p>Time stops ACTUAL duration is "instantaneous" if you would. Not 1d4+1 rounds. While it would SEEM time has stopped for all others, what is actually going on is that your timeflow just got a whole lot faster. Haste - makes YOU quicker and doesn't change the flow of time around you.</p><p></p><p>My LC solution would be to somehow have a contingency of sorts placed upon myself such that when a time stop spell was cast within 500 feet of Me - a time stop spell would come into effect upon Me. I am thinking this could be done by some type of Greater/Chain Contingency that I would have to write.</p><p></p><p>This would force an "arena type" battle between the two wizards - and he has already "acted". So I go next - and dispel his time stop first - eliminating Him from the arena - and then set up my nasty evocation spells to kill the enemy wizard for his uncreative nature.</p><p></p><p>Creating a new "bonus category" of actions is a bit tricky - which is what LC has gone with, as a particular stratagem was excessively used.</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 128247, member: 3940"] We obviously know that no spell that you cast when time stopped works until the Time Stop ends. - agreed KD To me, it makes just as much sense that Time Stop means that you step out of time. Just like a dimensional spell would allow you to step out of the dimension. - KD into what dimension? How can you see from one dimension into another? also - why are you and your magic items accelerated - and not the spells upon you? --------- Exactly. You get a bunch of "apparent" rounds in one round. Haste gives you one extra partial action for a round. - Caliban ... exactly NOT the case. Time stops ACTUAL duration is "instantaneous" if you would. Not 1d4+1 rounds. While it would SEEM time has stopped for all others, what is actually going on is that your timeflow just got a whole lot faster. Haste - makes YOU quicker and doesn't change the flow of time around you. My LC solution would be to somehow have a contingency of sorts placed upon myself such that when a time stop spell was cast within 500 feet of Me - a time stop spell would come into effect upon Me. I am thinking this could be done by some type of Greater/Chain Contingency that I would have to write. This would force an "arena type" battle between the two wizards - and he has already "acted". So I go next - and dispel his time stop first - eliminating Him from the arena - and then set up my nasty evocation spells to kill the enemy wizard for his uncreative nature. Creating a new "bonus category" of actions is a bit tricky - which is what LC has gone with, as a particular stratagem was excessively used. [/QUOTE]
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I heard that there is a "fix" to Time Stop...
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