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I heard that there is a "fix" to Time Stop...
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<blockquote data-quote="KarinsDad" data-source="post: 131441" data-attributes="member: 2011"><p>Sure it will. You just do not seem to see the big picture.</p><p></p><p></p><p></p><p>My, don’t you sit up on a high horse. Why even bother to talk down to us little people?</p><p></p><p></p><p>I bet to differ. Caliban is fives times as experienced as you have illustrated yourself to be (of course, Caliban is a high level 3E expert, so maybe I shouldn’t pull out such a big gun for such a little problem). You, however, still incorrectly think that free actions can be done out of your turn in a turn based system, even after being shown multiple quotes from the PHB which show differently.</p><p></p><p></p><p>The first time I saw the Metamagic feat rods in T&B I said "Not in my game". You, on the other hand, use this munchkin item to illustrate how you can sidestep a perfectly fine solution. The point of a good game is to not allow the munchkin items into your game, so I tend to ignore counter positions that rely on them.</p><p></p><p></p><p>The rest of us can perceive, even ahead of time, the same munchkin and even mainstream problems that you do. Most of the rest of us can even handle them in our games.</p><p></p><p>The point of DND is to have fun. So, if I'm running a high level campaign and one of my PCs has Time Stop, guess what?</p><p></p><p>Sometimes he does great with it. Sometimes it blows up in his face. Most of the time, it is somewhere in between.</p><p></p><p>It doesn't take a whole lot of imagination to have hidden opponents who target the Wizard the round after he comes out of Time Stop, regardless of how many NPCs he blew up. No munchkin solution is perfect.</p><p></p><p></p><p>So in the meantime, unless you can come up with a better solution for Time Stop, I'll stick with Tzarevitch's. It's the one that so far makes the most sense and is easy to adjudicate.</p><p></p><p></p><p>And, on a side note: Regardless of differing opinions with me, I truly respect Caliban and most other posters for their positions on various topics. Why? Because they have integrity and even if they say something incorrect or inappropriate, they apologize once they realize it.</p><p></p><p>But so far, you have yet to post something really worthwhile on this thread. You spent part of this thread inadequately arguing that players can use free actions out of their turn when that is obviously incorrect. Talking down to us, not coming close to proving your point on free actions, and not coming up with a good solution to Time Stop, you have yet to impress me. Yawn. Come back to the big league DND discussions when you get a few more levels of 3E under your belt.</p><p></p><p></p><p></p><p>So far, after your discussion on free actions, I think I'll take my chances with my own common sense and pass on your wisdom here. Besides, us inexperienced DMs have to learn things on our own in order to level up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 131441, member: 2011"] Sure it will. You just do not seem to see the big picture. My, don’t you sit up on a high horse. Why even bother to talk down to us little people? I bet to differ. Caliban is fives times as experienced as you have illustrated yourself to be (of course, Caliban is a high level 3E expert, so maybe I shouldn’t pull out such a big gun for such a little problem). You, however, still incorrectly think that free actions can be done out of your turn in a turn based system, even after being shown multiple quotes from the PHB which show differently. The first time I saw the Metamagic feat rods in T&B I said "Not in my game". You, on the other hand, use this munchkin item to illustrate how you can sidestep a perfectly fine solution. The point of a good game is to not allow the munchkin items into your game, so I tend to ignore counter positions that rely on them. The rest of us can perceive, even ahead of time, the same munchkin and even mainstream problems that you do. Most of the rest of us can even handle them in our games. The point of DND is to have fun. So, if I'm running a high level campaign and one of my PCs has Time Stop, guess what? Sometimes he does great with it. Sometimes it blows up in his face. Most of the time, it is somewhere in between. It doesn't take a whole lot of imagination to have hidden opponents who target the Wizard the round after he comes out of Time Stop, regardless of how many NPCs he blew up. No munchkin solution is perfect. So in the meantime, unless you can come up with a better solution for Time Stop, I'll stick with Tzarevitch's. It's the one that so far makes the most sense and is easy to adjudicate. And, on a side note: Regardless of differing opinions with me, I truly respect Caliban and most other posters for their positions on various topics. Why? Because they have integrity and even if they say something incorrect or inappropriate, they apologize once they realize it. But so far, you have yet to post something really worthwhile on this thread. You spent part of this thread inadequately arguing that players can use free actions out of their turn when that is obviously incorrect. Talking down to us, not coming close to proving your point on free actions, and not coming up with a good solution to Time Stop, you have yet to impress me. Yawn. Come back to the big league DND discussions when you get a few more levels of 3E under your belt. So far, after your discussion on free actions, I think I'll take my chances with my own common sense and pass on your wisdom here. Besides, us inexperienced DMs have to learn things on our own in order to level up. ;) [/QUOTE]
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