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I heard that there is a "fix" to Time Stop...
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<blockquote data-quote="KarinsDad" data-source="post: 133516" data-attributes="member: 2011"><p>Actually, I was thinking earlier (but not at the point that I was actually writing a response to this) that there are two potential solutions to this problem.</p><p></p><p>1) At super high level, you could probably maximize Time Stop, but within core rules, you cannot.</p><p></p><p>Hence, if the spell caster was unaware of how many rounds he gets, he would be unable to accurately do a Time Stop chain.</p><p></p><p>2) I think that Time Stop should be (as part of the spell) disallowed while in Time Stop. In other words, you cannot put a <em>time bubble</em> onto a <em>time bubble</em>. Although this rule is not strictly needed within core rules if you have #1, it would reinforce #1.</p><p></p><p></p><p></p><p>As a side note, there seems to be a lot of concern over the concept of Time Stop, followed by a boatload of spells, end of story for enemies.</p><p></p><p>While this might be a legitimate concern for NPC spell casters (the DM really can do anything), PC spell casters typically cannot afford this type of behavior too often. The reason is that PCs cannot be sure that they are not "shooting their wad" for nothing. For example, is that a real enemy Wizard casting at you, or is it a Projected Image?</p><p></p><p>I play a Wizard all of the time (currently playing two in two campaigns) and the only way to survive is to only cast spells when necessary, not every round you get a chance. Otherwise, there just are not enough spells when you need them, or you have to suck down magical items such as Wands.</p><p></p><p>Granted, a 17th level caster will often have a full complement of 35 or more spells, but if he is casting Haste and/or Time Stop a lot, it doesn't take much for a DM to throw 3 moderately powered encounters followed by a very powerful encounter to really illustrate the lesson that this type of tactic on the part of a PC is suicidal or nearly suicidal.</p><p></p><p>Nothing like dying to learn a lesson. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>All in all, I think people are overreacting a little, especially if you use something like Tzarevitch’s method where most of your offensive spells are kind of worthless while in Time Stop.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 133516, member: 2011"] Actually, I was thinking earlier (but not at the point that I was actually writing a response to this) that there are two potential solutions to this problem. 1) At super high level, you could probably maximize Time Stop, but within core rules, you cannot. Hence, if the spell caster was unaware of how many rounds he gets, he would be unable to accurately do a Time Stop chain. 2) I think that Time Stop should be (as part of the spell) disallowed while in Time Stop. In other words, you cannot put a [i]time bubble[/i] onto a [i]time bubble[/i]. Although this rule is not strictly needed within core rules if you have #1, it would reinforce #1. As a side note, there seems to be a lot of concern over the concept of Time Stop, followed by a boatload of spells, end of story for enemies. While this might be a legitimate concern for NPC spell casters (the DM really can do anything), PC spell casters typically cannot afford this type of behavior too often. The reason is that PCs cannot be sure that they are not "shooting their wad" for nothing. For example, is that a real enemy Wizard casting at you, or is it a Projected Image? I play a Wizard all of the time (currently playing two in two campaigns) and the only way to survive is to only cast spells when necessary, not every round you get a chance. Otherwise, there just are not enough spells when you need them, or you have to suck down magical items such as Wands. Granted, a 17th level caster will often have a full complement of 35 or more spells, but if he is casting Haste and/or Time Stop a lot, it doesn't take much for a DM to throw 3 moderately powered encounters followed by a very powerful encounter to really illustrate the lesson that this type of tactic on the part of a PC is suicidal or nearly suicidal. Nothing like dying to learn a lesson. :) All in all, I think people are overreacting a little, especially if you use something like Tzarevitch’s method where most of your offensive spells are kind of worthless while in Time Stop. [/QUOTE]
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I heard that there is a "fix" to Time Stop...
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