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I homebrewed Reinhardt's Rocket Hammer from Overwatch. Would like some opinions.
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<blockquote data-quote="Zipster" data-source="post: 6942622" data-attributes="member: 6687861"><p>Reinhardt is certainly a fun character. You're doing a bit more than creating his hammer, you're almost attempting to create him. Nonetheless, here's my ideas:</p><p></p><p>I'd change your wording of "until the next dawn" into "after finishing a long rest. I'd also reduce the amount of charges down to three, as four just seems like a lot. The cleave affect, in my opinion, should work the same as it does in other uses of similar features; namely, if the rocket hammer kills/knocks unconscious an enemy, a second attack is made towards an second target. While Reinhardts hammer does do aoe attacks in overwatch, Reinhardt isn't fighting Ogres, Giants, Dragons and other creatures clad in heavy armor and wielding shields and the such things that would prevent a cleave from happening every time he makes an attack.</p><p></p><p>Another idea is to give a couple more charges to the item, but have each of these abilities take one charge. This, I think, would balance the weapon much more. For instance: a Rocket-Swing attack could consume one charge, and function similarly to hordebreaker. The Barrier could consume one charge per round, allowing for the barrier to be up for multiple rounds as an advance is made. Earthshatter could consume 3 charges - it's a pretty powerful crowd control effect, when you think about it. And, your flamestrike could be made as a 15ft ranged attack which consumes a charge as well. Then, after a long rest the weapon would regain 2d4 or whatever amount of charges.</p></blockquote><p></p>
[QUOTE="Zipster, post: 6942622, member: 6687861"] Reinhardt is certainly a fun character. You're doing a bit more than creating his hammer, you're almost attempting to create him. Nonetheless, here's my ideas: I'd change your wording of "until the next dawn" into "after finishing a long rest. I'd also reduce the amount of charges down to three, as four just seems like a lot. The cleave affect, in my opinion, should work the same as it does in other uses of similar features; namely, if the rocket hammer kills/knocks unconscious an enemy, a second attack is made towards an second target. While Reinhardts hammer does do aoe attacks in overwatch, Reinhardt isn't fighting Ogres, Giants, Dragons and other creatures clad in heavy armor and wielding shields and the such things that would prevent a cleave from happening every time he makes an attack. Another idea is to give a couple more charges to the item, but have each of these abilities take one charge. This, I think, would balance the weapon much more. For instance: a Rocket-Swing attack could consume one charge, and function similarly to hordebreaker. The Barrier could consume one charge per round, allowing for the barrier to be up for multiple rounds as an advance is made. Earthshatter could consume 3 charges - it's a pretty powerful crowd control effect, when you think about it. And, your flamestrike could be made as a 15ft ranged attack which consumes a charge as well. Then, after a long rest the weapon would regain 2d4 or whatever amount of charges. [/QUOTE]
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Community
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I homebrewed Reinhardt's Rocket Hammer from Overwatch. Would like some opinions.
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