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I homebrewed Reinhardt's Rocket Hammer from Overwatch. Would like some opinions.
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<blockquote data-quote="Lanliss" data-source="post: 6942760" data-attributes="member: 6801219"><p>I think you could balance any concerns of power by making it two separate items, the Force field and the Hammer. on the hammer, I would make cleave more of a choice thing, along the lines of </p><p><em></em></p><p><em>When you make an attack with this weapon you can choose to split the damage between two adjacent enemies. Your Strength modifier is added for both of these attacks.</em></p><p></p><p>I would also probably add an athletics check to make sure the hammer does not fly out of your hands when you activate it. After all, Rein is basically an ogre, plus about a hundred pounds of turbo-armor. A bit harder to shift than your average 15-20th level adventurer. Also, for the Sonic Strike, you could give the Hammer 1d4 charges, which throws a Projectile for 1d8 Radiant damage 60/180 feet.</p><p></p><p>Force field looks fine, but I would cause it to lose a charge every time it is hit. You can keep it up for all 4 charges, or you can let it break and have to wait for it to recharge. You also don't lose a charge every time you activate it on the chance of an attack.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 6942760, member: 6801219"] I think you could balance any concerns of power by making it two separate items, the Force field and the Hammer. on the hammer, I would make cleave more of a choice thing, along the lines of [I] When you make an attack with this weapon you can choose to split the damage between two adjacent enemies. Your Strength modifier is added for both of these attacks.[/I] I would also probably add an athletics check to make sure the hammer does not fly out of your hands when you activate it. After all, Rein is basically an ogre, plus about a hundred pounds of turbo-armor. A bit harder to shift than your average 15-20th level adventurer. Also, for the Sonic Strike, you could give the Hammer 1d4 charges, which throws a Projectile for 1d8 Radiant damage 60/180 feet. Force field looks fine, but I would cause it to lose a charge every time it is hit. You can keep it up for all 4 charges, or you can let it break and have to wait for it to recharge. You also don't lose a charge every time you activate it on the chance of an attack. [/QUOTE]
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Community
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I homebrewed Reinhardt's Rocket Hammer from Overwatch. Would like some opinions.
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