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I homebrewed Reinhardt's Rocket Hammer from Overwatch. Would like some opinions.
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6942804" data-attributes="member: 6802951"><p>I'd suggest something more similar to the Abjuror's Ward for the barrier field, where the shield itself has temporary HP that can be depleted by attacks it stops until it breaks.</p><p>Something like: As an Action, the user can create or maintain a barrier perpendicular to the user's facing, giving three-quarters cover to the user's space and anyone adjacent to them.</p><p>Maintaining this barrier requires the user's action and while it is in effect, they count all ground as difficult terrain. They have to choose their facing at the end of their turn, and the barrier remains at this orientation until the beginning of their next turn.</p><p>The barrier has 50* maximum hit points. Attacks aimed at targets granted cover by the barrier that miss that target deal their normal damage to the barrier. While not activated, the barrier regains HP at a rate of 5*/round.</p><p>*Actual numbers to be adjusted based on the power level that you want.</p><p></p><p>The ranged blast Reinhardt does is probably a 60ft line attack dealing xd6 Fire damage with a reflex save for half.</p><p></p><p>His charge could be a Str(Athletics) check while moving and taking the Dash action in a straight line. Anyone along that line must make a reflex save to avoid the charge. If they fail, they need to make an athletics check to beat Reinhardt's. If an opponent wins the check, Reinhardt stops moving in the space in front of them. If Reinhardt wins he continues onwards, pushing the people he has beaten in front of him. If he is stopped by an opponent, or if he encounters a solid object, all creatures that are being pushed in front of him take x damage for every 10ft Reinhardt moved before being stopped. </p><p>I'd suggest that this ability refresh after a Long or Short rest.</p><p></p><p>Overall, Reinhardt's abilities would come from two or three sources: His hammer, his armour, and his shield if you consider that separate from his armour.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6942804, member: 6802951"] I'd suggest something more similar to the Abjuror's Ward for the barrier field, where the shield itself has temporary HP that can be depleted by attacks it stops until it breaks. Something like: As an Action, the user can create or maintain a barrier perpendicular to the user's facing, giving three-quarters cover to the user's space and anyone adjacent to them. Maintaining this barrier requires the user's action and while it is in effect, they count all ground as difficult terrain. They have to choose their facing at the end of their turn, and the barrier remains at this orientation until the beginning of their next turn. The barrier has 50* maximum hit points. Attacks aimed at targets granted cover by the barrier that miss that target deal their normal damage to the barrier. While not activated, the barrier regains HP at a rate of 5*/round. *Actual numbers to be adjusted based on the power level that you want. The ranged blast Reinhardt does is probably a 60ft line attack dealing xd6 Fire damage with a reflex save for half. His charge could be a Str(Athletics) check while moving and taking the Dash action in a straight line. Anyone along that line must make a reflex save to avoid the charge. If they fail, they need to make an athletics check to beat Reinhardt's. If an opponent wins the check, Reinhardt stops moving in the space in front of them. If Reinhardt wins he continues onwards, pushing the people he has beaten in front of him. If he is stopped by an opponent, or if he encounters a solid object, all creatures that are being pushed in front of him take x damage for every 10ft Reinhardt moved before being stopped. I'd suggest that this ability refresh after a Long or Short rest. Overall, Reinhardt's abilities would come from two or three sources: His hammer, his armour, and his shield if you consider that separate from his armour. [/QUOTE]
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I homebrewed Reinhardt's Rocket Hammer from Overwatch. Would like some opinions.
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