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I Hope 4E Fixes Encounter Levels per Day...
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<blockquote data-quote="Li Shenron" data-source="post: 3858519" data-attributes="member: 1465"><p>There is no way out. As long as there are "per day" resources, these are going to somehow determine the amount of battle that can be fought in a day. More flexibility can be achieved with a point-based system like the 3.0 Psionic rules, that allows the character to concentrate or dilute the firepower, but still the fact that there is limit after which the (significant) powers are out of order will put a limit on the daily encounters, and this number will need to be addressed during game design.</p><p></p><p>Moving from a limited to an unlimited amount of resources removes the problem but introduces the opposite problems: the characters can choose to just go on and on forever like in an endless day (see WoW).</p><p></p><p>Perhaps an interesting possibility would be to use the 2nd way, but introducing a different kind of limit, not based on how many resources you've used so far, but simply based on time. With a minor bookkeeping, the characters may get tired after a certain amount of hours of adventuring activity, and this may make their spells/resources less effective (reduced effects) or unreliable (% failure) unless they rest for the night. This way there is no harsh restriction on the number of encounter, but there is still some minor realism in needing to rest.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3858519, member: 1465"] There is no way out. As long as there are "per day" resources, these are going to somehow determine the amount of battle that can be fought in a day. More flexibility can be achieved with a point-based system like the 3.0 Psionic rules, that allows the character to concentrate or dilute the firepower, but still the fact that there is limit after which the (significant) powers are out of order will put a limit on the daily encounters, and this number will need to be addressed during game design. Moving from a limited to an unlimited amount of resources removes the problem but introduces the opposite problems: the characters can choose to just go on and on forever like in an endless day (see WoW). Perhaps an interesting possibility would be to use the 2nd way, but introducing a different kind of limit, not based on how many resources you've used so far, but simply based on time. With a minor bookkeeping, the characters may get tired after a certain amount of hours of adventuring activity, and this may make their spells/resources less effective (reduced effects) or unreliable (% failure) unless they rest for the night. This way there is no harsh restriction on the number of encounter, but there is still some minor realism in needing to rest. [/QUOTE]
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