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I hope 5E springs from SW Saga Edition
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<blockquote data-quote="Connorsrpg" data-source="post: 5811974" data-attributes="member: 19265"><p>No, most of the problems you mentioned cna be taken away with better math, as someone stated.</p><p></p><p>Given skills are going to work differently I trust the new designers to get this right. But I would like them to base their ideas on the ideas of Saga.</p><p></p><p>I love: </p><p>1. Species/racial ability scores not having to be exactly matched with each other. Simply give a species race modifiers in what they are about. (Meaning penalties where they are due).</p><p>2. Thematic grouping of class powers (ie Talent Trees), and I have a thread on this, so enough here.</p><p>3. The subsystems of Force Powers, Talents, etc.</p><p>4. Class design. (Again, not talking about the Math - more what you get to start).</p><p>5. Damage Threshold and Condition Track. Awesome idea and finally a version where there is a chance you do get worse, rather than 'all good, all good, no I'm down', though that can still happen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>6. Multi-classing. 1 benefit, best of bonuses - no stacking.</p><p>7. Jedi felt special, but in my XP, not overly powerful. Our gunslingers and soldiers are having a blast(er <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) alongside them.</p><p>8. Force/Action points.</p><p>9. Second Wind 1/DAY. And healing in general, including limited uses of med kits and no 'reset' hps.</p><p>10. Prestige Classes - didn't make the class you were following obsolete - just opened up new TT's, and again better bonuses, but they don't stack.</p><p></p><p>There you go - I am sure there are more. Of course I would hope the designers of DnD Next would tweek things (especially the math, though we haven't had a great prob, but haven't played high level yet either), such as the Skill system, getting more Talents rather than Feats, etc, but the 'ideas' (and most of the implementation in my mind) would be a very good basis for DnD Next and some of the optional modules.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5811974, member: 19265"] No, most of the problems you mentioned cna be taken away with better math, as someone stated. Given skills are going to work differently I trust the new designers to get this right. But I would like them to base their ideas on the ideas of Saga. I love: 1. Species/racial ability scores not having to be exactly matched with each other. Simply give a species race modifiers in what they are about. (Meaning penalties where they are due). 2. Thematic grouping of class powers (ie Talent Trees), and I have a thread on this, so enough here. 3. The subsystems of Force Powers, Talents, etc. 4. Class design. (Again, not talking about the Math - more what you get to start). 5. Damage Threshold and Condition Track. Awesome idea and finally a version where there is a chance you do get worse, rather than 'all good, all good, no I'm down', though that can still happen ;) 6. Multi-classing. 1 benefit, best of bonuses - no stacking. 7. Jedi felt special, but in my XP, not overly powerful. Our gunslingers and soldiers are having a blast(er :D) alongside them. 8. Force/Action points. 9. Second Wind 1/DAY. And healing in general, including limited uses of med kits and no 'reset' hps. 10. Prestige Classes - didn't make the class you were following obsolete - just opened up new TT's, and again better bonuses, but they don't stack. There you go - I am sure there are more. Of course I would hope the designers of DnD Next would tweek things (especially the math, though we haven't had a great prob, but haven't played high level yet either), such as the Skill system, getting more Talents rather than Feats, etc, but the 'ideas' (and most of the implementation in my mind) would be a very good basis for DnD Next and some of the optional modules. [/QUOTE]
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