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I Hope I Hate 5e
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5784137" data-attributes="member: 40398"><p>Thought of another: I hope WotC <em>doesn't</em> miraculously gets Tony DiTerlizzi to illustrate for D&D again, because then I'd have to buy 5e just for the artwork.</p><p></p><p>Wait, that was kind of lame. Okay how's this: I hope there's <em>zero </em>errata.</p><p></p><p></p><p>What don't you like about Paizo's monster choices? I've never seen one of their monster books.</p><p></p><p></p><p>My issue with pre-4e AC is that while attacks and saves are mostly level-based, AC for some reason is mostly "realism" based. I put that word is quotes because there's no real rhyme or reason that say, a stone golem's AC is a particular value. It's based purely on the writer's idea of what's realistic, and every writer has different ideas on realism.</p><p></p><p>Now if level were also factored out of attacks and NADs/saves, it'd be more consistent -- system-wise, at least.</p><p></p><p></p><p>I agree, but D&D has never been that way. And I hope 5e maintains our traditional reliance on magical items, because otherwise 5e will have made a big improvement and my decision won't be so easy.</p><p></p><p></p><p>I'm referring specifically to ranks and proficiencies. I like 4e's "You're either good at it, or you're not" skill system.</p><p></p><p>(I believe there are several early D&D systems without skills, though.)</p><p></p><p></p><p>It's not the circle; the circle is the veneer. It creates an illusion of planar symmetry that looks great, but breaks down once you start thinking about it.</p><p></p><p>For example, the elemental planes aren't opposites of each other. Earth opposing air makes a certain amount of sense, but fire and water? One's a chemical reaction, the other's a state of matter. Wtf? And the para- and quasi-planes; don't get me started!</p><p></p><p>For examples from the outer planes, take a look at the exemplars. Demons are a random assortment of bizarre mongrel creatures, which makes sense for the exemplars of a chaotic plane. Now take a look at the archons; they're prettier but no less bizarre and varied. What are they doing as the exemplars of LG? And what about those eladrins, the CG exemplars: every one of them can be described as a super elf who can turn into a ball of light. Wth?</p><p></p><p></p><p>Weird, I don't think of eladrin as 'extra elfy.' (If anything, I think the tree hugger archetype is more elfy.) What are the better explanations?</p><p></p><p></p><p>Bitter? Nah, I just know what kind of system I don't want to DM anymore.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5784137, member: 40398"] Thought of another: I hope WotC [I]doesn't[/I] miraculously gets Tony DiTerlizzi to illustrate for D&D again, because then I'd have to buy 5e just for the artwork. Wait, that was kind of lame. Okay how's this: I hope there's [I]zero [/I]errata. What don't you like about Paizo's monster choices? I've never seen one of their monster books. My issue with pre-4e AC is that while attacks and saves are mostly level-based, AC for some reason is mostly "realism" based. I put that word is quotes because there's no real rhyme or reason that say, a stone golem's AC is a particular value. It's based purely on the writer's idea of what's realistic, and every writer has different ideas on realism. Now if level were also factored out of attacks and NADs/saves, it'd be more consistent -- system-wise, at least. I agree, but D&D has never been that way. And I hope 5e maintains our traditional reliance on magical items, because otherwise 5e will have made a big improvement and my decision won't be so easy. I'm referring specifically to ranks and proficiencies. I like 4e's "You're either good at it, or you're not" skill system. (I believe there are several early D&D systems without skills, though.) It's not the circle; the circle is the veneer. It creates an illusion of planar symmetry that looks great, but breaks down once you start thinking about it. For example, the elemental planes aren't opposites of each other. Earth opposing air makes a certain amount of sense, but fire and water? One's a chemical reaction, the other's a state of matter. Wtf? And the para- and quasi-planes; don't get me started! For examples from the outer planes, take a look at the exemplars. Demons are a random assortment of bizarre mongrel creatures, which makes sense for the exemplars of a chaotic plane. Now take a look at the archons; they're prettier but no less bizarre and varied. What are they doing as the exemplars of LG? And what about those eladrins, the CG exemplars: every one of them can be described as a super elf who can turn into a ball of light. Wth? Weird, I don't think of eladrin as 'extra elfy.' (If anything, I think the tree hugger archetype is more elfy.) What are the better explanations? Bitter? Nah, I just know what kind of system I don't want to DM anymore. [/QUOTE]
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