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<blockquote data-quote="HeavyG" data-source="post: 78240" data-attributes="member: 431"><p>Bah, Greathouse, you're just defending CRs because of your username. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Seriously, though, as much as I like to bash CRs, they get the job done for me.</p><p></p><p>However, the rule that 1 character level = 1 CR is pure crap.</p><p></p><p>Why ?</p><p></p><p>1) When someone asks the game designers how to set the CR for a new creature, they say there is no easy formula, no hard-and-fast rule. There is only playtesting, comparing it to other similar creatures and more playtesting. Then they say "Character levels ? Oh, THAT's easy, 1 level = 1CR, so there you go." What ? WTF happened to playtesting, comparing it to existing creatures and no hard-and-fast rules ? </p><p></p><p>2) CR assumes that when you double the number of creatures, CR increases by 2. That's why every time you advance a creature in HD by 50%, it's CR increases by 1. Is a pair of 12th level fighters equal in challenge to a 14th level one ? I don't think so.</p><p></p><p>3) Some monsters show it is clearly not the case. For example, IIRC, the Solar can cast spells as a 20th level cleric AND has many other abilities, and is a paltry CR 19.</p><p></p><p>I won't even touch the fact that the game designers have point blank told us in the DMG that defeating a 20th level commoner is as challenging as defeating a Solar. Or a 19th level wizard, for that matter.</p><p></p><p>This is a VERY poorly thought-out rule.</p></blockquote><p></p>
[QUOTE="HeavyG, post: 78240, member: 431"] Bah, Greathouse, you're just defending CRs because of your username. :D Seriously, though, as much as I like to bash CRs, they get the job done for me. However, the rule that 1 character level = 1 CR is pure crap. Why ? 1) When someone asks the game designers how to set the CR for a new creature, they say there is no easy formula, no hard-and-fast rule. There is only playtesting, comparing it to other similar creatures and more playtesting. Then they say "Character levels ? Oh, THAT's easy, 1 level = 1CR, so there you go." What ? WTF happened to playtesting, comparing it to existing creatures and no hard-and-fast rules ? 2) CR assumes that when you double the number of creatures, CR increases by 2. That's why every time you advance a creature in HD by 50%, it's CR increases by 1. Is a pair of 12th level fighters equal in challenge to a 14th level one ? I don't think so. 3) Some monsters show it is clearly not the case. For example, IIRC, the Solar can cast spells as a 20th level cleric AND has many other abilities, and is a paltry CR 19. I won't even touch the fact that the game designers have point blank told us in the DMG that defeating a 20th level commoner is as challenging as defeating a Solar. Or a 19th level wizard, for that matter. This is a VERY poorly thought-out rule. [/QUOTE]
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