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<blockquote data-quote="Deadguy" data-source="post: 79632" data-attributes="member: 2480"><p><strong>Challenge</strong></p><p></p><p></p><p>I wanted to call you on this one, Darkness, not persoanlly but because I keep seeing this repeated over and over. D&D3e does <strong>not</strong> give you experience for killing things! This is made absolutely clear in the DMG. The party is rewarded for <em>overcoming challenges</em>. That might include killing monsters to get their possessions or to stop the doing things, or (insert various reasons for fighting "monsters"). You can earn the same XPs if you manage to avoid the monsters or otherwise meet your objectives in a clever fashion. You can also earn XPs for overcoming other challenges in the game - defeating traps is specifically mentioned, but then so might negotiationg a trade treaty, or resolving a war between to groups of people.</p><p></p><p>It's up to the DM to reward players for overcoming challenges. A greater effort is made to try and balance combat encounters, because those encounters can be the most dangerous to the party as a whole. But this doesn't mean that they are the only challenges you reward as a DM.</p><p></p><p>Where you can justly criticise is that too many adventures fail to deliver on this promise and indicate apropriate CRs for non-combat encounters. Sometimes this is left to the DM to decide, but too often they forget to mention it at all. But I assure you this is doable, as I try and include such elements all time: identifying the murderer and handng her over to the Guard is as valuable as defeating her in combat. Overcoming an NPC bard's smear campaign and persuading the Count that you are his ally and not a threat is worth XPs. Heck, I have even awarded XPs for finding a reluctant Wizard and persuading him to Craft something for the PCs!</p><p></p><p>The game reasoning is mentioned and the tools are there to use. It's up to all of us as DMs to run with this and exploit the tools we have been given!</p></blockquote><p></p>
[QUOTE="Deadguy, post: 79632, member: 2480"] [b]Challenge[/b] I wanted to call you on this one, Darkness, not persoanlly but because I keep seeing this repeated over and over. D&D3e does [b]not[/b] give you experience for killing things! This is made absolutely clear in the DMG. The party is rewarded for [i]overcoming challenges[/i]. That might include killing monsters to get their possessions or to stop the doing things, or (insert various reasons for fighting "monsters"). You can earn the same XPs if you manage to avoid the monsters or otherwise meet your objectives in a clever fashion. You can also earn XPs for overcoming other challenges in the game - defeating traps is specifically mentioned, but then so might negotiationg a trade treaty, or resolving a war between to groups of people. It's up to the DM to reward players for overcoming challenges. A greater effort is made to try and balance combat encounters, because those encounters can be the most dangerous to the party as a whole. But this doesn't mean that they are the only challenges you reward as a DM. Where you can justly criticise is that too many adventures fail to deliver on this promise and indicate apropriate CRs for non-combat encounters. Sometimes this is left to the DM to decide, but too often they forget to mention it at all. But I assure you this is doable, as I try and include such elements all time: identifying the murderer and handng her over to the Guard is as valuable as defeating her in combat. Overcoming an NPC bard's smear campaign and persuading the Count that you are his ally and not a threat is worth XPs. Heck, I have even awarded XPs for finding a reluctant Wizard and persuading him to Craft something for the PCs! The game reasoning is mentioned and the tools are there to use. It's up to all of us as DMs to run with this and exploit the tools we have been given! [/QUOTE]
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