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<blockquote data-quote="Uller" data-source="post: 79861" data-attributes="member: 413"><p><strong>Re: Solars are cool</strong></p><p></p><p></p><p></p><p>You know...pointing out that individual CRs are off does not mean the CR system itself is broken. It means that individual CRs were often not that well thought out and breaks down when the numbers start getting higher. For instance, an increase in 1 CR for every 50% increase in HD works pretty darn well for most monsters below 5HD. From 6-10, it is more like 1 CR for every 33%. Beyond 10HD, you, the DM, need to (OMFG...the heresy!) _THINK_ about the actual CR. </p><p></p><p>The system itself is quite sound for your average D&D game. I've been using it and rarely do I find that I miss judged the challenge my party had to face or that they've got too much or too little XP. It just requires that the DM put some thought into the actual CRs he assigns to the various challenges the party must over come.</p><p></p><p>So...maybe a Solar has too low a CR. I don't know...I've not run one against a 20th level party...Although it has been my experience that beyond even 6th or 7th level, PCs can pull quite a few surprises out of their collective hats. At 20th level, they are capable of some serious stuff. </p><p></p><p>Obviously a 20th level commoner is not equal to a 19th level wizard. That's silly. IMO, 20th level commoners are silly anyway...so who cares? You just need to realize that the "rules" for XP awarding are, in fact, suggested guidelines. I think that is made pretty clear in the DMG. </p><p></p><p>For me: I use the CRs of creatures as a rough guideline on what kind of opponents my party can face. If they're 7th level, I figure appropriate encounters would be groups of CR3 creatures up through individual CR 10 and 11 creatures. I actually(*gasp*) still have to look at the monster's capabilities and determine if it is really appropriate or not. This is no different than what I used to do in 1e, 2e and OD&D...only now I use CRs rather than HD as my starting point.</p></blockquote><p></p>
[QUOTE="Uller, post: 79861, member: 413"] [b]Re: Solars are cool[/b] You know...pointing out that individual CRs are off does not mean the CR system itself is broken. It means that individual CRs were often not that well thought out and breaks down when the numbers start getting higher. For instance, an increase in 1 CR for every 50% increase in HD works pretty darn well for most monsters below 5HD. From 6-10, it is more like 1 CR for every 33%. Beyond 10HD, you, the DM, need to (OMFG...the heresy!) _THINK_ about the actual CR. The system itself is quite sound for your average D&D game. I've been using it and rarely do I find that I miss judged the challenge my party had to face or that they've got too much or too little XP. It just requires that the DM put some thought into the actual CRs he assigns to the various challenges the party must over come. So...maybe a Solar has too low a CR. I don't know...I've not run one against a 20th level party...Although it has been my experience that beyond even 6th or 7th level, PCs can pull quite a few surprises out of their collective hats. At 20th level, they are capable of some serious stuff. Obviously a 20th level commoner is not equal to a 19th level wizard. That's silly. IMO, 20th level commoners are silly anyway...so who cares? You just need to realize that the "rules" for XP awarding are, in fact, suggested guidelines. I think that is made pretty clear in the DMG. For me: I use the CRs of creatures as a rough guideline on what kind of opponents my party can face. If they're 7th level, I figure appropriate encounters would be groups of CR3 creatures up through individual CR 10 and 11 creatures. I actually(*gasp*) still have to look at the monster's capabilities and determine if it is really appropriate or not. This is no different than what I used to do in 1e, 2e and OD&D...only now I use CRs rather than HD as my starting point. [/QUOTE]
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