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<blockquote data-quote="RangerWickett" data-source="post: 4721006" data-attributes="member: 63"><p>You're running the game, I assume. You should ask your players what they'd prefer. Would they rather have the type of wizard who doesn't have much interesting to do at low levels and then steals the spotlight a lot at high levels, or the type of wizard who is on equal footing with the rest of the group throughout the entire campaign?</p><p></p><p>Despite my own pet peeves in 4e, I'd much prefer to be useful all the time. Plus, wizards still feel magical, since they're performing spooky actions at a distance. Add in ritual magic and you can still keep the 'awesome power at high levels' you want, without having to consign low-level wizards and high-level everyone else to having less fun during combat.</p><p></p><p>Bear in mind, combat in 4e tends to have more round than in previous editions, so if you only have 3 spells at 1st level, you're going to run out of stuff to do <em>really</em> fast. If you want to keep combat fun for everyone, 4e does a good job.</p><p></p><p>However, my solution, if you want to keep wizards so they don't have tons of easily reusable spells at low level?</p><p></p><p><strong>Old-School Wizard, variant one</strong></p><p>A wizard with this variant can only use his at-will attack spells twice per encounter (four times at paragon, six times at epic). That's twice total for all his at-will attack spells, so one magic missile and one thunderwave, perhaps.</p><p></p><p>To balance this out, the wizard can use his Intelligence instead of his Strength or Dexterity when making basic attacks with standard weapons. His attacks won't deal a lot of damage, and he's still limited to simple weapons, but this way he won't </p><p></p><p><strong>Old-School Wizard, variant two</strong></p><p>A wizard in this variant starts each round with MP. The amount of MP is 2 (4 at paragon, 6 at epic), plus 3 for each encounter power he knows. </p><p></p><p>Whenever the wizard uses an at-will power, it costs 1 MP. Using an encounter power costs 4 MP. (Unlike normal 4e, wizard encounter powers can be used multiple times in the same encounter if the wizard has enough MP. Daily powers are still just once per day, and the wizard must choose them after an extended rest.)</p><p></p><p>The wizard can spend a minor action to gain 1 MP, but cannot go above his normal limit. This represents him drawing upon . . . wherever wizards draw their power from.</p><p></p><p> </p><p>How does that sound?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4721006, member: 63"] You're running the game, I assume. You should ask your players what they'd prefer. Would they rather have the type of wizard who doesn't have much interesting to do at low levels and then steals the spotlight a lot at high levels, or the type of wizard who is on equal footing with the rest of the group throughout the entire campaign? Despite my own pet peeves in 4e, I'd much prefer to be useful all the time. Plus, wizards still feel magical, since they're performing spooky actions at a distance. Add in ritual magic and you can still keep the 'awesome power at high levels' you want, without having to consign low-level wizards and high-level everyone else to having less fun during combat. Bear in mind, combat in 4e tends to have more round than in previous editions, so if you only have 3 spells at 1st level, you're going to run out of stuff to do [i]really[/i] fast. If you want to keep combat fun for everyone, 4e does a good job. However, my solution, if you want to keep wizards so they don't have tons of easily reusable spells at low level? [b]Old-School Wizard, variant one[/b] A wizard with this variant can only use his at-will attack spells twice per encounter (four times at paragon, six times at epic). That's twice total for all his at-will attack spells, so one magic missile and one thunderwave, perhaps. To balance this out, the wizard can use his Intelligence instead of his Strength or Dexterity when making basic attacks with standard weapons. His attacks won't deal a lot of damage, and he's still limited to simple weapons, but this way he won't [b]Old-School Wizard, variant two[/b] A wizard in this variant starts each round with MP. The amount of MP is 2 (4 at paragon, 6 at epic), plus 3 for each encounter power he knows. Whenever the wizard uses an at-will power, it costs 1 MP. Using an encounter power costs 4 MP. (Unlike normal 4e, wizard encounter powers can be used multiple times in the same encounter if the wizard has enough MP. Daily powers are still just once per day, and the wizard must choose them after an extended rest.) The wizard can spend a minor action to gain 1 MP, but cannot go above his normal limit. This represents him drawing upon . . . wherever wizards draw their power from. How does that sound? [/QUOTE]
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