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<blockquote data-quote="Belaugured DM" data-source="post: 4723975" data-attributes="member: 82918"><p><span style="color: white"><span style="font-family: 'Verdana'">A bunch of excellent points have been made. I will attempt to address a few without going quote crazy here. First yes I am aware with the penchant for balance that 4e professes I would be unnecessarily handicapping casters if I tinker only with them. Therefore I am thinking more and more of a MP or Point system for at wills in general. I am also looking at relative spell strength in previous versions vs 4e as a factor. If its a question of resource management I do believe that the payoff for limited resources has to be more bang for your buck when you unload. As for the crossbow argument I do understand it, but I am from the school of thought that if you blow it all in one shot you deserve to be stuck with your hands on your *ahem* crossbow for a good while. I am definitely looking to give a little more resource wise though as many have mentioned since I don’t want to drive people off casters I am just going for a different feel. I am still tinkering away but I really appreciate the input! Several of your ideas are already shared by me on the matter but several have been food for thought and are definitely shaping how I ultimately craft any system I decide to go with. I may decide to go for balance and nerf everybody’s at wills en masse in the end to restore balance and also get away from the "warcrafty" feel. I think that having to use your noggin to enhance the effects of a basic attack helps put role-play back into the game a bit more anyhow. It also promotes creativity that the spamming or the overuse of at wills cannot.</span></span></p><p> </p><p>Thanks to all for the feedback so far !</p></blockquote><p></p>
[QUOTE="Belaugured DM, post: 4723975, member: 82918"] [COLOR=white][FONT=Verdana]A bunch of excellent points have been made. I will attempt to address a few without going quote crazy here. First yes I am aware with the penchant for balance that 4e professes I would be unnecessarily handicapping casters if I tinker only with them. Therefore I am thinking more and more of a MP or Point system for at wills in general. I am also looking at relative spell strength in previous versions vs 4e as a factor. If its a question of resource management I do believe that the payoff for limited resources has to be more bang for your buck when you unload. As for the crossbow argument I do understand it, but I am from the school of thought that if you blow it all in one shot you deserve to be stuck with your hands on your *ahem* crossbow for a good while. I am definitely looking to give a little more resource wise though as many have mentioned since I don’t want to drive people off casters I am just going for a different feel. I am still tinkering away but I really appreciate the input! Several of your ideas are already shared by me on the matter but several have been food for thought and are definitely shaping how I ultimately craft any system I decide to go with. I may decide to go for balance and nerf everybody’s at wills en masse in the end to restore balance and also get away from the "warcrafty" feel. I think that having to use your noggin to enhance the effects of a basic attack helps put role-play back into the game a bit more anyhow. It also promotes creativity that the spamming or the overuse of at wills cannot.[/FONT][/COLOR] Thanks to all for the feedback so far ! [/QUOTE]
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