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<blockquote data-quote="Alex319" data-source="post: 4726225" data-attributes="member: 45678"><p>I think I see what you're saying now, so let me try to restate it to make sure I understand.</p><p></p><p>You're saying that you want players to come up with actions that are not covered by the rules (for example, "I throw a rope at the opponent's feet to trip him.) This is commonly referred to as "stunting." You think that reducing the number and power of the at-will options the rules give players will encourage players to come up with more "stunt" type actions.</p><p></p><p>This makes perfect sense, and is a perfectly legitimate style of play. However, your post was a little confusing, because you refer to "enhancing the effect of a basic attack," which isn't what "stunting" is about at all. Or are you talking about using a basic attack and adding an improvised "stunt" type effect to it? If so, you're basically bringing back at-wills, because most at-wills are essentially basic attacks with some extra effect thrown in, you're just allowing players to decide what that effect is on the fly. So it's just an at-will with more versatility. I'm interested to see how well it works - is it a problem to constantly adjudicate new stunts every round? Or do players tend to find a stunt that works and use it repeatedly?</p><p></p><p>If I'm completely misunderstanding what you're saying, then we might be able to understand easier if you give us a specific example of how a player would do the "exciting, swashbuckling, or tactical maneuvers" with a basic attack that you are suggesting.</p><p></p><p></p><p></p><p>Interesting. So you're focusing more on resource management at the extended-rest-cycle level rather than resource management at the encounter level. One problematic possibility I see with that is that it further increases the incentive to "nova" with everything once and then take an extended rest, unless you provide some sort of urgency or a time limit.</p><p></p><p>And for the requiring an hour of study to get back encounter powers, that's a perfectly easy rule to implement - just say short rests take an hour instead of 5 minutes. (Although are you planning on doing that only for arcane characters and not martial characters? If so it seems like just a "mage-gimping" rule that will make people avoid playing mages.)</p></blockquote><p></p>
[QUOTE="Alex319, post: 4726225, member: 45678"] I think I see what you're saying now, so let me try to restate it to make sure I understand. You're saying that you want players to come up with actions that are not covered by the rules (for example, "I throw a rope at the opponent's feet to trip him.) This is commonly referred to as "stunting." You think that reducing the number and power of the at-will options the rules give players will encourage players to come up with more "stunt" type actions. This makes perfect sense, and is a perfectly legitimate style of play. However, your post was a little confusing, because you refer to "enhancing the effect of a basic attack," which isn't what "stunting" is about at all. Or are you talking about using a basic attack and adding an improvised "stunt" type effect to it? If so, you're basically bringing back at-wills, because most at-wills are essentially basic attacks with some extra effect thrown in, you're just allowing players to decide what that effect is on the fly. So it's just an at-will with more versatility. I'm interested to see how well it works - is it a problem to constantly adjudicate new stunts every round? Or do players tend to find a stunt that works and use it repeatedly? If I'm completely misunderstanding what you're saying, then we might be able to understand easier if you give us a specific example of how a player would do the "exciting, swashbuckling, or tactical maneuvers" with a basic attack that you are suggesting. Interesting. So you're focusing more on resource management at the extended-rest-cycle level rather than resource management at the encounter level. One problematic possibility I see with that is that it further increases the incentive to "nova" with everything once and then take an extended rest, unless you provide some sort of urgency or a time limit. And for the requiring an hour of study to get back encounter powers, that's a perfectly easy rule to implement - just say short rests take an hour instead of 5 minutes. (Although are you planning on doing that only for arcane characters and not martial characters? If so it seems like just a "mage-gimping" rule that will make people avoid playing mages.) [/QUOTE]
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