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<blockquote data-quote="Belaugured DM" data-source="post: 4728390" data-attributes="member: 82918"><p><span style="color: lemonchiffon"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 10px">My use of the wounding system is a compliment of course, I havent had occasion to use it yet but the PCs are getting into more and more combat now that the campaign is flowing and I will let you know on that Rel.</span></span></span></span></p><p> <span style="color: lemonchiffon"></span></p><p><span style="color: lemonchiffon"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 10px">The reason I am semi-focused on how to make 4e work for me so much at the moment because if I can actually turn it into something workable there are imo 3 big payoffs. 1 - Support, obviously they have just come out with this system and that’s what they will be supporting for awhile so it makes it easier to DM with a ton of (supposed) support coming down the pike. I say supposed because I am not entirely happy with the relative incompleteness of the PH I which I view as intentional oversight on the company's part to make it easier to sell supplements, so that’s actually a mixed bag. 2 - Ease of use, they have managed to simplify quite a few things which makes running a game rather easier and also allows for what I see as a fair amount of customization to actually make it fit with your views on D&D. If you have a fair amount of grounding in older versions with at least an idea of what you want to achieve I think that 4e being streamlined for ease of use helps you out a lot, even if you customize quite a bit. 3 - Improved tactical emphasis. To me with the way 4e stresses miniatures and PC and Monster roles (controller, artillery etc.) it brings a bit more of a tactical decision game feel to combat. I like that quite a bit, with a quick review of the 4e system and a basic grasp of tactics, you can easily design and make for some rather interesting combat scenarios.</span></span></span></span></p><p> <span style="color: lemonchiffon"></span></p><p><span style="color: lemonchiffon"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 10px">Alex, Regarding Stunting or "improvised At-Wills" The answer to your question whether I am looking for either or in some way by limiting the use of at wills is yes to both. Yes, I have had a fair amount of stunting performed, a few called shots here and there, and yes I am looking for players to create their own improvised at wills I suppose. This brings combat to life in a way that the simple "I swing my sword at monster x ...." basic attack grind cannot, but also it gets away from the "Twin strike, Twin strike, Twin strike...." (might as well be playing Warcraft and hitting your 3 key) feel as well. I am trying for a mix and balance of these things I suppose. </span></span></span></span></p><p> <span style="color: lemonchiffon"></span></p><p><span style="color: lemonchiffon"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 10px">The more and more I look at my proposed fix for casters, the more and more I think that limiting at will use in general is going to have to be part of my overall plan for the reasons stated above.</span></span></span></span></p><p> <span style="color: lemonchiffon"></span></p><p><span style="color: lemonchiffon"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 10px">Good Point on the "Nova, then taking extended rests" thing, I may not run into the problem as a whole however since I have quite a few episodes where a sense of urgency is kind of the norm. The PCs will be getting harried and chased a lot as they try to achieve some missions and simply need to move fast to effect a few rescues in others. I can see how it might be a problem though if you don’t have a legitimate reason to keep the party moving right along.</span></span></span></span></p><p> <span style="color: lemonchiffon"></span></p><p><span style="color: lemonchiffon"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 10px">I also think I am going to make short rests an hour across the board. That makes sense and is fair to all concerned that way.</span></span></span></span></p><p> <span style="color: lemonchiffon"></span></p><p><span style="color: lemonchiffon"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 10px">Moniker, Your suggestion on the healing surge mechanics for a MP system is exactly what I have in mind for a daily MP and power use system I think, I am just trying to see if as a give back if I should allow some form of "powers point" (sorry that sounds terrible I know) recovery system using action points, and or easing the restrictions on daily / encounter powers, since they will be on a daily resource management system.</span></span></span></span></p><p> <span style="color: lemonchiffon"></span></p><p><span style="color: lemonchiffon"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 10px">In any case I should have something soon down for review, I just have been rather busy lately so haven’t gotten to work on it as much as I would have liked. Then you guys can rip me a new one (a good thing imo) by pointing out all the potential flaws and then hopefully I will have something pretty workable.</span></span></span></span></p><p> <span style="color: lemonchiffon"></span></p><p><span style="color: lemonchiffon"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 10px">Thanks!</span></span></span></span></p><p><span style="color: lemonchiffon"></span></p></blockquote><p></p>
[QUOTE="Belaugured DM, post: 4728390, member: 82918"] [COLOR=lemonchiffon][COLOR=white][FONT=Verdana][SIZE=2]My use of the wounding system is a compliment of course, I havent had occasion to use it yet but the PCs are getting into more and more combat now that the campaign is flowing and I will let you know on that Rel.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Verdana][SIZE=2]The reason I am semi-focused on how to make 4e work for me so much at the moment because if I can actually turn it into something workable there are imo 3 big payoffs. 1 - Support, obviously they have just come out with this system and that’s what they will be supporting for awhile so it makes it easier to DM with a ton of (supposed) support coming down the pike. I say supposed because I am not entirely happy with the relative incompleteness of the PH I which I view as intentional oversight on the company's part to make it easier to sell supplements, so that’s actually a mixed bag. 2 - Ease of use, they have managed to simplify quite a few things which makes running a game rather easier and also allows for what I see as a fair amount of customization to actually make it fit with your views on D&D. If you have a fair amount of grounding in older versions with at least an idea of what you want to achieve I think that 4e being streamlined for ease of use helps you out a lot, even if you customize quite a bit. 3 - Improved tactical emphasis. To me with the way 4e stresses miniatures and PC and Monster roles (controller, artillery etc.) it brings a bit more of a tactical decision game feel to combat. I like that quite a bit, with a quick review of the 4e system and a basic grasp of tactics, you can easily design and make for some rather interesting combat scenarios.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Verdana][SIZE=2]Alex, Regarding Stunting or "improvised At-Wills" The answer to your question whether I am looking for either or in some way by limiting the use of at wills is yes to both. Yes, I have had a fair amount of stunting performed, a few called shots here and there, and yes I am looking for players to create their own improvised at wills I suppose. This brings combat to life in a way that the simple "I swing my sword at monster x ...." basic attack grind cannot, but also it gets away from the "Twin strike, Twin strike, Twin strike...." (might as well be playing Warcraft and hitting your 3 key) feel as well. I am trying for a mix and balance of these things I suppose. [/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Verdana][SIZE=2]The more and more I look at my proposed fix for casters, the more and more I think that limiting at will use in general is going to have to be part of my overall plan for the reasons stated above.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Verdana][SIZE=2]Good Point on the "Nova, then taking extended rests" thing, I may not run into the problem as a whole however since I have quite a few episodes where a sense of urgency is kind of the norm. The PCs will be getting harried and chased a lot as they try to achieve some missions and simply need to move fast to effect a few rescues in others. I can see how it might be a problem though if you don’t have a legitimate reason to keep the party moving right along.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Verdana][SIZE=2]I also think I am going to make short rests an hour across the board. That makes sense and is fair to all concerned that way.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Verdana][SIZE=2]Moniker, Your suggestion on the healing surge mechanics for a MP system is exactly what I have in mind for a daily MP and power use system I think, I am just trying to see if as a give back if I should allow some form of "powers point" (sorry that sounds terrible I know) recovery system using action points, and or easing the restrictions on daily / encounter powers, since they will be on a daily resource management system.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Verdana][SIZE=2]In any case I should have something soon down for review, I just have been rather busy lately so haven’t gotten to work on it as much as I would have liked. Then you guys can rip me a new one (a good thing imo) by pointing out all the potential flaws and then hopefully I will have something pretty workable.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Verdana][SIZE=2]Thanks![/SIZE][/FONT][/COLOR] [/COLOR] [/QUOTE]
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