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<blockquote data-quote="Plane Sailing" data-source="post: 4729525" data-attributes="member: 114"><p>Thanks for signing up, welcome!</p><p></p><p>I can understand where you are coming from, and I've often made some quite large tweaks to rule systems to suit particular campaign setting 'visions'. I've found this harder to do with 4e, to my annoyance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Some possibilities which you might want to consider:</p><p></p><p>a) double the strength of all wizard dailies</p><p>b) Move encounter power to dailies (these are the 'weaker' dailies)</p><p>c) move at-wills to per encounter and double their strength</p><p></p><p>d) ensure that there are a lot of things going on in the environment that allows smart wizards to get good use out of his at-will cantrips. Ghost Sound to distract opponents (arcane check to bluff someone with a sound effect?), mage hand to scatter burning coals / move sheets / do other stuff, prestidigitation to hide small things (the rogues dagger) - essentially ensure that there is a way for a wizard to use his 'non-combat' at-wills to attempt 'limited damage expression' attacks using his magic indirectly.</p><p></p><p>I offer no guarantees for this combination of changes, but it would make magic more vancian and powerful in the 'attack spells' form, but also means that the wizard isn't reduced to using his dagger alone or a crossbow every combat if he can use his cantrips to fun and useful effect during the fights.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4729525, member: 114"] Thanks for signing up, welcome! I can understand where you are coming from, and I've often made some quite large tweaks to rule systems to suit particular campaign setting 'visions'. I've found this harder to do with 4e, to my annoyance :) Some possibilities which you might want to consider: a) double the strength of all wizard dailies b) Move encounter power to dailies (these are the 'weaker' dailies) c) move at-wills to per encounter and double their strength d) ensure that there are a lot of things going on in the environment that allows smart wizards to get good use out of his at-will cantrips. Ghost Sound to distract opponents (arcane check to bluff someone with a sound effect?), mage hand to scatter burning coals / move sheets / do other stuff, prestidigitation to hide small things (the rogues dagger) - essentially ensure that there is a way for a wizard to use his 'non-combat' at-wills to attempt 'limited damage expression' attacks using his magic indirectly. I offer no guarantees for this combination of changes, but it would make magic more vancian and powerful in the 'attack spells' form, but also means that the wizard isn't reduced to using his dagger alone or a crossbow every combat if he can use his cantrips to fun and useful effect during the fights. Cheers [/QUOTE]
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