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General Tabletop Discussion
*Pathfinder & Starfinder
I hope stat generation is addressed
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<blockquote data-quote="Treebore" data-source="post: 3774956" data-attributes="member: 10177"><p>Point buy is not for the game system, it is for the comfort of the DM. DM's are the ones I see panicking at the thought of characters with 18's. DM's are the ones I see/hear complaining about high stats. Players love them. </p><p></p><p>The game system is designed to handle stats of any range up to whatever the max is. Above 45. So the limitations is totally for the comfort zone of the DM.</p><p></p><p>My comfort zone, for 14+ years, has been whatever the characters roll/create, within the 3 to 18 begining range. If the players want and have high stats I adjust. More Hp's for the monsters, higher AC's with better equipment or clerical/mage spells enhancing them, whatever I have to do to make the encounter challenging.</p><p></p><p>Not hard to deal with.</p><p></p><p>I find it funny that people are willing to give players creative control of the characters with regards to skill and feat selection, but balk at giving them freedom to generate their stats however they want, to truly have the character they want. Not to mention HP control. I've always favored max HP's for every level.</p><p></p><p>Then again I am comfortable with characters being powerful. Easy to do after RIFTS or playing "Super Heroes Games" where "powerful" is taken to many new levels. Its all just a matter of scaling.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3774956, member: 10177"] Point buy is not for the game system, it is for the comfort of the DM. DM's are the ones I see panicking at the thought of characters with 18's. DM's are the ones I see/hear complaining about high stats. Players love them. The game system is designed to handle stats of any range up to whatever the max is. Above 45. So the limitations is totally for the comfort zone of the DM. My comfort zone, for 14+ years, has been whatever the characters roll/create, within the 3 to 18 begining range. If the players want and have high stats I adjust. More Hp's for the monsters, higher AC's with better equipment or clerical/mage spells enhancing them, whatever I have to do to make the encounter challenging. Not hard to deal with. I find it funny that people are willing to give players creative control of the characters with regards to skill and feat selection, but balk at giving them freedom to generate their stats however they want, to truly have the character they want. Not to mention HP control. I've always favored max HP's for every level. Then again I am comfortable with characters being powerful. Easy to do after RIFTS or playing "Super Heroes Games" where "powerful" is taken to many new levels. Its all just a matter of scaling. [/QUOTE]
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I hope stat generation is addressed
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