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General Tabletop Discussion
*Pathfinder & Starfinder
I hope stat generation is addressed
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<blockquote data-quote="Januz" data-source="post: 3775171" data-attributes="member: 44442"><p>Treebore, I think you are missing the reason why there need to be rules for how stats are generated. It is because the players are supposed to be about equal in power. </p><p></p><p>You say that a player should be able to create what he wants. Now lets say a player wants to create a charismatic, agile and intelligent rogue but he is frail and of average strength. Now the rules say that average strength is 10-11 and to be frail he would need to have sub10 Con. The other stats would be between 14 and 18. A second player creates a Wise and Healthy Cleric but because of speech problems he has a low charisma(again sub10). The other 2 players say "hmm, I don't need drawbacks since the DM says I can have the stats I want", so they have all stats above 12 and most above 15, creating a Fighter and a Wizard. </p><p>Because of the high scores of the last 2 characters you need to increase the difficulty and basically nullifying the benefit of the high scores of the characters and duping them into false pretense of being powerful. This pretense is increased because you have made the other 2viable characters underpowered and they will dislike the other 2characters for being overpowered.</p><p></p><p>You say they could have created more powerful characters but then you are removing their choice of creating what they want to play and you are just doing exactly what you didn't want by limiting the characters to only powerful characters because negative traits of a character aren't viable anymore.</p></blockquote><p></p>
[QUOTE="Januz, post: 3775171, member: 44442"] Treebore, I think you are missing the reason why there need to be rules for how stats are generated. It is because the players are supposed to be about equal in power. You say that a player should be able to create what he wants. Now lets say a player wants to create a charismatic, agile and intelligent rogue but he is frail and of average strength. Now the rules say that average strength is 10-11 and to be frail he would need to have sub10 Con. The other stats would be between 14 and 18. A second player creates a Wise and Healthy Cleric but because of speech problems he has a low charisma(again sub10). The other 2 players say "hmm, I don't need drawbacks since the DM says I can have the stats I want", so they have all stats above 12 and most above 15, creating a Fighter and a Wizard. Because of the high scores of the last 2 characters you need to increase the difficulty and basically nullifying the benefit of the high scores of the characters and duping them into false pretense of being powerful. This pretense is increased because you have made the other 2viable characters underpowered and they will dislike the other 2characters for being overpowered. You say they could have created more powerful characters but then you are removing their choice of creating what they want to play and you are just doing exactly what you didn't want by limiting the characters to only powerful characters because negative traits of a character aren't viable anymore. [/QUOTE]
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I hope stat generation is addressed
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