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General Tabletop Discussion
*Pathfinder & Starfinder
I hope stat generation is addressed
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<blockquote data-quote="Januz" data-source="post: 3775425" data-attributes="member: 44442"><p>The whole rule book is there to create balance, games have rules so that there can be balance. I do believe Rogues and Wizards are equal, they are not equal in every task but they are equal overall. D&D and other RPGs are very advanced games so it is impossible to completely balance every thing but in almost all cases it is balanced. The rules for making your own items are there so you can make sure that items of equal value are of equal power. </p><p></p><p></p><p></p><p>The problem is that they would have been happy with the characters if it hadn't been for the DM increasing the difficulty making the characters nonviable. So you as a DM are forcing them to create more powerful characters then they want to have by allowing the other persons create more powerful characters. This can also cause the persons with the more powerful characters to not have as much fun because they constantly have to save the weaker characters from peril. Nothing here says it is less fun and some players might enjoy being the weak character with the powerful characters but the major flaw in your quest for removing "DM influence" in creating characters is that players generally want it.</p><p></p><p>As i see it with just choosing your stats it will either come to players at different power levels or being the same as point buy seeing as the players decide to have about the same power level, you just didn't set a exact number. </p><p>I have no problem with you or anyone else having higher ability scores. What bothers me is adjusting the difficulty because of the higher scores which is basically negating the need for higher scores and you could just have stayed with lower scores and lower difficulty. So you are creating more work for you and the only effect of it is higher numbers on the character sheets.</p><p></p><p>Now I personally roll stats in my current campaign that I am DMing and in other campaigns i have played in. We roll 4d6 removing the lowest roll and we can re roll if no score is above 13 and/or if the total ability modifier is 0 or less. I like rolling because the actual stats don't matter that much to me, i can create almost any character concept I want and it is allot easier to arrange scores then consider how high i should increase each score in point buy. I think i would prefer set values over pointbuy and i don't mind if it is 15 or 55pointbuy as long as it is the same for all the characters.</p></blockquote><p></p>
[QUOTE="Januz, post: 3775425, member: 44442"] The whole rule book is there to create balance, games have rules so that there can be balance. I do believe Rogues and Wizards are equal, they are not equal in every task but they are equal overall. D&D and other RPGs are very advanced games so it is impossible to completely balance every thing but in almost all cases it is balanced. The rules for making your own items are there so you can make sure that items of equal value are of equal power. The problem is that they would have been happy with the characters if it hadn't been for the DM increasing the difficulty making the characters nonviable. So you as a DM are forcing them to create more powerful characters then they want to have by allowing the other persons create more powerful characters. This can also cause the persons with the more powerful characters to not have as much fun because they constantly have to save the weaker characters from peril. Nothing here says it is less fun and some players might enjoy being the weak character with the powerful characters but the major flaw in your quest for removing "DM influence" in creating characters is that players generally want it. As i see it with just choosing your stats it will either come to players at different power levels or being the same as point buy seeing as the players decide to have about the same power level, you just didn't set a exact number. I have no problem with you or anyone else having higher ability scores. What bothers me is adjusting the difficulty because of the higher scores which is basically negating the need for higher scores and you could just have stayed with lower scores and lower difficulty. So you are creating more work for you and the only effect of it is higher numbers on the character sheets. Now I personally roll stats in my current campaign that I am DMing and in other campaigns i have played in. We roll 4d6 removing the lowest roll and we can re roll if no score is above 13 and/or if the total ability modifier is 0 or less. I like rolling because the actual stats don't matter that much to me, i can create almost any character concept I want and it is allot easier to arrange scores then consider how high i should increase each score in point buy. I think i would prefer set values over pointbuy and i don't mind if it is 15 or 55pointbuy as long as it is the same for all the characters. [/QUOTE]
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I hope stat generation is addressed
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