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*Pathfinder & Starfinder
I hope stat generation is addressed
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<blockquote data-quote="Thundershield" data-source="post: 3777137" data-attributes="member: 55219"><p>First off, Point-Buy is about characters being in control of their characters. All you do by setting the amount of points available is set the power level of the starting game. If you let players wholly decide what stats they want, you have little control of it, and thus can't enforce various settings where paragon humans and dwarves make up the heroes, but where heroes instead have clear weaknesses or are less than perfect somehow.</p><p></p><p>Either way, Point-Buy is a way for the players to have control over their character's design and how to tailor them for their purpose with the DM only setting a cap on what he wants for the setting. If the setting is for average joes, give them 16 points... If you want to let your players have all-18s, give them 96 points, because you don't HAVE to use all the points. It's that simple.</p><p></p><p>The reason they'll just put 28-point buy or 32-point or whatever in the Rule Book is because it's the recommended way of generating characters. The game was balanced around that, and it lets players get an impression of "strong human vs. weak human" or "robust dwarf vs. frail elf", while still keeping things within reasonable norms (for a fantasy game).</p><p></p><p>Any DM worth his salt can house-rule the character generation process to fit his setting, including adjusting the amount of points given in Point-Buy if needed.</p><p></p><p>Really, it is that simple.</p></blockquote><p></p>
[QUOTE="Thundershield, post: 3777137, member: 55219"] First off, Point-Buy is about characters being in control of their characters. All you do by setting the amount of points available is set the power level of the starting game. If you let players wholly decide what stats they want, you have little control of it, and thus can't enforce various settings where paragon humans and dwarves make up the heroes, but where heroes instead have clear weaknesses or are less than perfect somehow. Either way, Point-Buy is a way for the players to have control over their character's design and how to tailor them for their purpose with the DM only setting a cap on what he wants for the setting. If the setting is for average joes, give them 16 points... If you want to let your players have all-18s, give them 96 points, because you don't HAVE to use all the points. It's that simple. The reason they'll just put 28-point buy or 32-point or whatever in the Rule Book is because it's the recommended way of generating characters. The game was balanced around that, and it lets players get an impression of "strong human vs. weak human" or "robust dwarf vs. frail elf", while still keeping things within reasonable norms (for a fantasy game). Any DM worth his salt can house-rule the character generation process to fit his setting, including adjusting the amount of points given in Point-Buy if needed. Really, it is that simple. [/QUOTE]
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I hope stat generation is addressed
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