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General Tabletop Discussion
*Pathfinder & Starfinder
I hope stat generation is addressed
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<blockquote data-quote="Thundershield" data-source="post: 3777863" data-attributes="member: 55219"><p>The deal here is that the stats are designed with the concept in mind that stats go from 3 to 18, and that people have strong points and well as weak spots. The various systems used to generate ability scores were created to simulate this diversity in people.</p><p></p><p>You could simply let players choose their own stats, but that could (in theory) result in players always playing all-18s characters every game, which would quickly get a little boring or make ability scores less of a flavor factor.</p><p></p><p>To let players experience the diversity of stats - what it means to have a 16 compared to having an 8 - the game suggests methods that make such variety likely. If the game suggested, as you proselytize us with, that players should simply pick their own ability scores, what should keep the newbie player from going all-18s? And when the other players see that, they might go that way too, since why would they wanna take second place?</p><p></p><p>No, rather give them some clear guidelines that still allow them to create a wide variety of characters. Later, when players get more experienced, they'll introduce house rules all by themselves, possibly (or probably) including different ways of generating ability scores. But let them start with some easy-to-use guidelines and not "do whatever you want with ability scores"... That hardly gives them a feel for it.</p></blockquote><p></p>
[QUOTE="Thundershield, post: 3777863, member: 55219"] The deal here is that the stats are designed with the concept in mind that stats go from 3 to 18, and that people have strong points and well as weak spots. The various systems used to generate ability scores were created to simulate this diversity in people. You could simply let players choose their own stats, but that could (in theory) result in players always playing all-18s characters every game, which would quickly get a little boring or make ability scores less of a flavor factor. To let players experience the diversity of stats - what it means to have a 16 compared to having an 8 - the game suggests methods that make such variety likely. If the game suggested, as you proselytize us with, that players should simply pick their own ability scores, what should keep the newbie player from going all-18s? And when the other players see that, they might go that way too, since why would they wanna take second place? No, rather give them some clear guidelines that still allow them to create a wide variety of characters. Later, when players get more experienced, they'll introduce house rules all by themselves, possibly (or probably) including different ways of generating ability scores. But let them start with some easy-to-use guidelines and not "do whatever you want with ability scores"... That hardly gives them a feel for it. [/QUOTE]
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I hope stat generation is addressed
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