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I hope the three core rulebooks have a "DM's clause".
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<blockquote data-quote="pogre" data-source="post: 3731115" data-attributes="member: 6588"><p>Outside of RPGA, why does anyone play with a "bad" DM?</p><p></p><p>I do feel a certain amount of authority and right to change the game prior to a campaign. If a player has a big problem with a houserule or change in expectations I certainly listen, explain my position, and then make a decision.</p><p></p><p>I have a player who loves psions. He asked me to include psionics. I declined and explained my reasons and he continued to play. I certainly would have understood if he instead would have said, "This does not sound like my kind of game. I think I will sit it out."</p><p></p><p>I'm pretty much a core only guy. However, some of my players like to look at new stuff to bring into the game. If they provide me the rules to look over I usually say yes. By provide, I mean loan me the book for a few minutes so that I can look it over. I also often use the caveat, if I find this unbalancing or have difficulty adjudicating this ability I may ask you to remove it and take another choice.</p><p></p><p>I'm a bit leery of the idea in 4E that they will be constantly adding to the core. However, already in my game I do not use a bit of the core. I ban monks (flavor reasons), I ban magic missile (adjudicating issues), and res always costs you a level (fun reasons). My players are always very gracious when I explain why I'm not using something. Sometimes they explain an easier way to adjudicating a rule, which I find very helpful.</p><p></p><p>The game is absolutely a collaborative effort. I think players should have significant input on the rules. I want my game to be about fun above all. However, the guy doing most of the work does get the final say. Being clear and open about expectations is the key.</p><p></p><p>Having said all of that, in RPGA or other similar situations, DMs have no right to change or modify rules.</p></blockquote><p></p>
[QUOTE="pogre, post: 3731115, member: 6588"] Outside of RPGA, why does anyone play with a "bad" DM? I do feel a certain amount of authority and right to change the game prior to a campaign. If a player has a big problem with a houserule or change in expectations I certainly listen, explain my position, and then make a decision. I have a player who loves psions. He asked me to include psionics. I declined and explained my reasons and he continued to play. I certainly would have understood if he instead would have said, "This does not sound like my kind of game. I think I will sit it out." I'm pretty much a core only guy. However, some of my players like to look at new stuff to bring into the game. If they provide me the rules to look over I usually say yes. By provide, I mean loan me the book for a few minutes so that I can look it over. I also often use the caveat, if I find this unbalancing or have difficulty adjudicating this ability I may ask you to remove it and take another choice. I'm a bit leery of the idea in 4E that they will be constantly adding to the core. However, already in my game I do not use a bit of the core. I ban monks (flavor reasons), I ban magic missile (adjudicating issues), and res always costs you a level (fun reasons). My players are always very gracious when I explain why I'm not using something. Sometimes they explain an easier way to adjudicating a rule, which I find very helpful. The game is absolutely a collaborative effort. I think players should have significant input on the rules. I want my game to be about fun above all. However, the guy doing most of the work does get the final say. Being clear and open about expectations is the key. Having said all of that, in RPGA or other similar situations, DMs have no right to change or modify rules. [/QUOTE]
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I hope the three core rulebooks have a "DM's clause".
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