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I hope the three core rulebooks have a "DM's clause".
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<blockquote data-quote="Cergorach" data-source="post: 3731720" data-attributes="member: 725"><p>I would dislike such a statement, it only confuses folks that aren't intimately familiar with the game. It kind of says to the uninitiated that the 300 page <em>rule</em> book they bought with their hard earned cash isn't actually a rulebook and they are dependant on the GM for the actual rules, that's a lot of ambiguity.</p><p></p><p>If you have a campaign that is different fom the default, you should give your players a short sheet with changes to the PHB. A lot of us actually play with friends and heavy handed GM techniques are just not ok to use with friends, so you discuss what's cool and what's not. Most of the time that means that if someone wants something in the campaign it's ok, unless the group disagrees or someone vetos the idea (the GM usually has more veto power then the players, but it's best not to misuse that power). Some of the things that got vetoed in our game: a certain player playing another drow necromancer, me playing another elven fighter/mage/thief (you can only go through so many of those before the rest of the players start to get tired of it), using Ravenloft as a campaign setting, and many more.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 3731720, member: 725"] I would dislike such a statement, it only confuses folks that aren't intimately familiar with the game. It kind of says to the uninitiated that the 300 page [I]rule[/I] book they bought with their hard earned cash isn't actually a rulebook and they are dependant on the GM for the actual rules, that's a lot of ambiguity. If you have a campaign that is different fom the default, you should give your players a short sheet with changes to the PHB. A lot of us actually play with friends and heavy handed GM techniques are just not ok to use with friends, so you discuss what's cool and what's not. Most of the time that means that if someone wants something in the campaign it's ok, unless the group disagrees or someone vetos the idea (the GM usually has more veto power then the players, but it's best not to misuse that power). Some of the things that got vetoed in our game: a certain player playing another drow necromancer, me playing another elven fighter/mage/thief (you can only go through so many of those before the rest of the players start to get tired of it), using Ravenloft as a campaign setting, and many more. [/QUOTE]
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Community
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*Pathfinder & Starfinder
I hope the three core rulebooks have a "DM's clause".
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