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I hope the three core rulebooks have a "DM's clause".
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3732255" data-attributes="member: 19675"><p>Just for the record:</p><p></p><p>1) I'm firmly in the "DM is the final arbiter of the rules of the campaign" camp. I'm also a big fan of player input. However, in my role as DM, I'm not going to let player desires get ahead of the internal consistency of the campaign- if there are no halflings in the campaign world, no amount of pleading will change that.</p><p></p><p>2) Player access to books IMC is completely open. Once again, though, just because you the player are aware of ______, doesn't mean ______ exists in the campaign.</p><p></p><p>3) Depending upon the particular campaign, unrestrained shopping for magic items has been something I've allowed and disallowed. In a world awash in magic, there is no real reason why someone couldn't use their gold to purchase a +2 shortsword. Conversely, a low-magic world may not have enough magic items in the entire campaign to support a single magic store. I never stop my players from <em>asking</em>, though.</p><p></p><p></p><p>What weight your voice would carry about a rule in my campaign would vary in proportion to the reason for the rule.</p><p></p><p>If the rule covered something peripheral to the campaign...say, a particular way of handling "Situation Z" and there were many other viable ways of handling "Situation Z," your opinion would matter greatly.</p><p></p><p>If, OTOH, your opinion was in regards to something integral to the campaign's very structure, say..."Orcs are extraplanar beings who are innately evil, so they can't be a PC race" or "Elves are a sentient form of fey plant life, with the following vulnerabilities..." your opinion, quite bluntly, wouldn't matter very much.</p><p></p><p>Call it what you will, but in the latter case, your only choices would be to operate within the campaign rule or not play in the campaign.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3732255, member: 19675"] Just for the record: 1) I'm firmly in the "DM is the final arbiter of the rules of the campaign" camp. I'm also a big fan of player input. However, in my role as DM, I'm not going to let player desires get ahead of the internal consistency of the campaign- if there are no halflings in the campaign world, no amount of pleading will change that. 2) Player access to books IMC is completely open. Once again, though, just because you the player are aware of ______, doesn't mean ______ exists in the campaign. 3) Depending upon the particular campaign, unrestrained shopping for magic items has been something I've allowed and disallowed. In a world awash in magic, there is no real reason why someone couldn't use their gold to purchase a +2 shortsword. Conversely, a low-magic world may not have enough magic items in the entire campaign to support a single magic store. I never stop my players from [I]asking[/I], though. What weight your voice would carry about a rule in my campaign would vary in proportion to the reason for the rule. If the rule covered something peripheral to the campaign...say, a particular way of handling "Situation Z" and there were many other viable ways of handling "Situation Z," your opinion would matter greatly. If, OTOH, your opinion was in regards to something integral to the campaign's very structure, say..."Orcs are extraplanar beings who are innately evil, so they can't be a PC race" or "Elves are a sentient form of fey plant life, with the following vulnerabilities..." your opinion, quite bluntly, wouldn't matter very much. Call it what you will, but in the latter case, your only choices would be to operate within the campaign rule or not play in the campaign. [/QUOTE]
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Community
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I hope the three core rulebooks have a "DM's clause".
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