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I hope this isn't 5E...(art that screams "not this, not this!")
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<blockquote data-quote="Scribble" data-source="post: 5837012" data-attributes="member: 23977"><p>Totally agree. I think I'd lean towards it as well, simply because then you make characters modern people can more readily identify with.</p><p></p><p>(That said I think Elmore kind of over did it with how much influence he let in at times. I think it's possible to be influenced but maintain a more classic look that never goes out of style.)</p><p></p><p>But then again I tend to skew towards pieces that have a more "realistic" and detailed look to them. Pieces like that give me a sense of "place" that I can imagine existing. I can imagine being in that place and seeing what is going on. That's why I've always hated the out of proportion weapons look... I just can't identify with those characters.</p><p></p><p>I do ALSO like the really weird trippy stuff like Otus and Diterlizzi though because they're SO weird...</p></blockquote><p></p>
[QUOTE="Scribble, post: 5837012, member: 23977"] Totally agree. I think I'd lean towards it as well, simply because then you make characters modern people can more readily identify with. (That said I think Elmore kind of over did it with how much influence he let in at times. I think it's possible to be influenced but maintain a more classic look that never goes out of style.) But then again I tend to skew towards pieces that have a more "realistic" and detailed look to them. Pieces like that give me a sense of "place" that I can imagine existing. I can imagine being in that place and seeing what is going on. That's why I've always hated the out of proportion weapons look... I just can't identify with those characters. I do ALSO like the really weird trippy stuff like Otus and Diterlizzi though because they're SO weird... [/QUOTE]
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Community
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*Dungeons & Dragons
I hope this isn't 5E...(art that screams "not this, not this!")
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