Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
I just accidentlied all over the new HIVE! lol
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aeson" data-source="post: 4837178" data-attributes="member: 16253"><p>I came up with a creative way to give players details when they ask for them. Originally I had the idea for a portal but drew a blank when it came time to tell the players. I didn't write it down.<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>This is what I came up with. Ask player #1 for a location. Player #2 for a key or trigger. #3 use of key or description of effect. Once you had these details you give them to the party as a whole. </p><p></p><p>Example </p><p>where is the portal?</p><p>#1 "In the center of town."</p><p>What is the key?</p><p>#2 "A magical battery."</p><p>how does it work?</p><p>#3 "Throw battery in fountain."</p><p></p><p>You approach the fountain in the center of town. You toss the battery in the fountain and the portal appears in front of you.</p><p></p><p>I tried using this again when they arrived on the other side of the portal but asking different players. One refused to "play my little game" She felt I was picking on her all night and this was just some silly thing I was doing. Others liked it and went along with it. To me it was a great and got the players a little more involved. </p><p></p><p>I have a very difficult group of players. VERY difficult. Saturday I lost it and was very aggravated with them. I think most of it was my medication but that isn't the whole truth. This "little game" came towards the end of a very stressful time. heck at one point I went to sit outside to cool off. I didn't need the stress of having to answer "what do I see?" "What is he thinking?" "I detect evil/good" "I examine the portal. Do I find anything?" I'm not good with coming up with details on the fly most of the time. If the module doesn't have it I can't always give it. This does not go over well with some of them. </p><p></p><p>I have one player KNOWING we were doing just a normal run of the mill dungeon crawl creates a character that is totally useless in combat. what does he do? He spends all combat hiding from the big bad monsters. Saturday when he tried to teleport from one place to another in the same room I picked a random place and teleported him. It just so happened to be in front of the monster.lol It wasn't long after that combat he left. </p><p></p><p>I love them all. I've known some of them for years. Mr. Hidesinbattle I've known for nearly 15 years. I'm glad this isn't a long term campagain. I don't know if I can handle them.<img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p></blockquote><p></p>
[QUOTE="Aeson, post: 4837178, member: 16253"] I came up with a creative way to give players details when they ask for them. Originally I had the idea for a portal but drew a blank when it came time to tell the players. I didn't write it down.:erm: This is what I came up with. Ask player #1 for a location. Player #2 for a key or trigger. #3 use of key or description of effect. Once you had these details you give them to the party as a whole. Example where is the portal? #1 "In the center of town." What is the key? #2 "A magical battery." how does it work? #3 "Throw battery in fountain." You approach the fountain in the center of town. You toss the battery in the fountain and the portal appears in front of you. I tried using this again when they arrived on the other side of the portal but asking different players. One refused to "play my little game" She felt I was picking on her all night and this was just some silly thing I was doing. Others liked it and went along with it. To me it was a great and got the players a little more involved. I have a very difficult group of players. VERY difficult. Saturday I lost it and was very aggravated with them. I think most of it was my medication but that isn't the whole truth. This "little game" came towards the end of a very stressful time. heck at one point I went to sit outside to cool off. I didn't need the stress of having to answer "what do I see?" "What is he thinking?" "I detect evil/good" "I examine the portal. Do I find anything?" I'm not good with coming up with details on the fly most of the time. If the module doesn't have it I can't always give it. This does not go over well with some of them. I have one player KNOWING we were doing just a normal run of the mill dungeon crawl creates a character that is totally useless in combat. what does he do? He spends all combat hiding from the big bad monsters. Saturday when he tried to teleport from one place to another in the same room I picked a random place and teleported him. It just so happened to be in front of the monster.lol It wasn't long after that combat he left. I love them all. I've known some of them for years. Mr. Hidesinbattle I've known for nearly 15 years. I'm glad this isn't a long term campagain. I don't know if I can handle them.:-S [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
I just accidentlied all over the new HIVE! lol
Top