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<blockquote data-quote="Kunimatyu" data-source="post: 2837594" data-attributes="member: 22057"><p>The Cat speaks wisdom.</p><p></p><p>Now, I'm a huge fan of world-prep (as in, you have a general idea what monsters populate what areas of your world, what locations are important to who, etc etc), but for a given session, you should just have a general idea of some of the things that can happen, and run with it. If the NPC/monster statting is really getting you down(and for some people, it really can), then use a published setting like Eberron or FR, and read through several monster manuals so you know what monsters are easy to put in what area.</p><p></p><p>Then, when it's time for the weekly game, you scribble a few notes down before you start, take a deep breath, and jump in. Also, this way, you're not going to flip a lid when the party doesn't do precisely what you want them to.</p><p></p><p>If this doesn't appeal to you...</p><p></p><p>Consider running a published adventure series, like Red Hand of Doom or Shackled City. All the monsters and NPCs are right there, so as long as you give it a brief read-over before you start, your lack of prep time won't be an issue.</p><p></p><p>But whichever solution you go for, I wouldn't worry too much about your procrastination. Honestly, if you were super-fired-up about prepping sessions, you'd do it spontaneously. If you're not interested in spending several hours every week preparing, find a GMing style(like the two above) that lets you not worry about prep so much.</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 2837594, member: 22057"] The Cat speaks wisdom. Now, I'm a huge fan of world-prep (as in, you have a general idea what monsters populate what areas of your world, what locations are important to who, etc etc), but for a given session, you should just have a general idea of some of the things that can happen, and run with it. If the NPC/monster statting is really getting you down(and for some people, it really can), then use a published setting like Eberron or FR, and read through several monster manuals so you know what monsters are easy to put in what area. Then, when it's time for the weekly game, you scribble a few notes down before you start, take a deep breath, and jump in. Also, this way, you're not going to flip a lid when the party doesn't do precisely what you want them to. If this doesn't appeal to you... Consider running a published adventure series, like Red Hand of Doom or Shackled City. All the monsters and NPCs are right there, so as long as you give it a brief read-over before you start, your lack of prep time won't be an issue. But whichever solution you go for, I wouldn't worry too much about your procrastination. Honestly, if you were super-fired-up about prepping sessions, you'd do it spontaneously. If you're not interested in spending several hours every week preparing, find a GMing style(like the two above) that lets you not worry about prep so much. [/QUOTE]
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