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<blockquote data-quote="Gold Roger" data-source="post: 2839322" data-attributes="member: 33904"><p>Ah, yeah, as player I thought I should drop in.</p><p></p><p>Stop worrying. You just worry to much as a DM. Sure a DM should always strife to improve and "get" his players. But all of that won't help if you don't bring any energy of your own to the table.</p><p></p><p></p><p>You concentrate far to much on the negative. If I read you right, the stuff you think before a session is more like: "Damn, I'm underprepared", "damn, that encounter will propably", "Garg, what will they think of that", etc.</p><p></p><p>And it goes on during the game, going as far as you telling us during a running combat encounter "This encounter sucks".</p><p></p><p></p><p>Of course, I can't know how good a DM I really am. But since most of you keep telling me that you like the current campaign, I'll feel free to use myself as example.</p><p></p><p>I'd say I'm notoriously worse prepared than you tend to be. But here's what I tend to think like before a session. "Woops, I haven't really prepared much, anyway the xy encounter should be great, what should I do with z? Ah, I'll figure it out when I run it. Player x should like element a, etc."</p><p></p><p>Yeah, things still go wrong and suck. But what feels to me like it sucks or the players hate it may not actually suck to them. What I do in such a case is I simply try to roll with the punches. If I really feel something just won't work I try to speed it up a little.</p><p></p><p>Then after the session I'll check back with the players and contemplate the session, if something really was more not fun than fun for the whole table, I simply won't do something like that again. If the bottom line was fun, there's no problem. What I'm saying is that a DM makes mistakes to learn from it. You aren't a sucky DM for making them. If you expect every session to awe the players your bound to be dissapointed, and a dissapointed DM is a bad DM.</p><p></p><p>To keep simple what I want to say: </p><p></p><p>Stop thinking so much, it will only make your head hurt.</p><p></p><p>In varition there are the variants "Don't Panic" (someone once joked in some thread to put that on the back of the DMG, ah la hitchhikers guide. I thought that was one of the best DMing advices ever) or the "Don't worry sidebar" in the DMG2 (that sidebar really says what I'm trying to say much better. Read it.)</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 2839322, member: 33904"] Ah, yeah, as player I thought I should drop in. Stop worrying. You just worry to much as a DM. Sure a DM should always strife to improve and "get" his players. But all of that won't help if you don't bring any energy of your own to the table. You concentrate far to much on the negative. If I read you right, the stuff you think before a session is more like: "Damn, I'm underprepared", "damn, that encounter will propably", "Garg, what will they think of that", etc. And it goes on during the game, going as far as you telling us during a running combat encounter "This encounter sucks". Of course, I can't know how good a DM I really am. But since most of you keep telling me that you like the current campaign, I'll feel free to use myself as example. I'd say I'm notoriously worse prepared than you tend to be. But here's what I tend to think like before a session. "Woops, I haven't really prepared much, anyway the xy encounter should be great, what should I do with z? Ah, I'll figure it out when I run it. Player x should like element a, etc." Yeah, things still go wrong and suck. But what feels to me like it sucks or the players hate it may not actually suck to them. What I do in such a case is I simply try to roll with the punches. If I really feel something just won't work I try to speed it up a little. Then after the session I'll check back with the players and contemplate the session, if something really was more not fun than fun for the whole table, I simply won't do something like that again. If the bottom line was fun, there's no problem. What I'm saying is that a DM makes mistakes to learn from it. You aren't a sucky DM for making them. If you expect every session to awe the players your bound to be dissapointed, and a dissapointed DM is a bad DM. To keep simple what I want to say: Stop thinking so much, it will only make your head hurt. In varition there are the variants "Don't Panic" (someone once joked in some thread to put that on the back of the DMG, ah la hitchhikers guide. I thought that was one of the best DMing advices ever) or the "Don't worry sidebar" in the DMG2 (that sidebar really says what I'm trying to say much better. Read it.) [/QUOTE]
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