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I just chewed out my players
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<blockquote data-quote="ComradeGnull" data-source="post: 5982593" data-attributes="member: 6685694"><p>So being closer to the situation, you'll be a better judge of what might be going on than I, but-</p><p></p><p></p><p>Are you certain this is what your players want to be doing with their limited recreation time? Designing and testing something can be really compelling for someone who is scratching an itch to build 'their perfect' whatever- for other people, it may not be as exciting. If the gaming group started out as 'we're playing D&D' (or whatever) and at some point along the way morphed into a playtest group for your personal project, people may not be enjoying it the way they once did- but because your game is obviously very important to you and you're the DM, they don't know how to convey this without feeling like they will be hurting your feelings or causing problems in the group. Avoiding things is often a passive-aggressive way of expressing reservations about what you are doing.</p><p></p><p>You are the DM, you are putting the most work in. You have to have some freedom and a big say in what is going on. But gaming is a group activity- if someone is really not enjoying what is going on, or joined thinking they were going to be doing something else, some flexibility may be called for. Maybe the group would be happier alternating sessions playing a game they are already familiar with with trying your game. Maybe you should try running a ConstantCon or online version of your game (you're going to need more playtesters than your group can provide, most likely) while your regular group does something else or plays a board game for a month or two. If attendance comes back to being the norm when you announce that you're going to be doing something new and exciting (or maybe something old and familiar) for a little while, you have a pretty good indication of what the problem is.</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 5982593, member: 6685694"] So being closer to the situation, you'll be a better judge of what might be going on than I, but- Are you certain this is what your players want to be doing with their limited recreation time? Designing and testing something can be really compelling for someone who is scratching an itch to build 'their perfect' whatever- for other people, it may not be as exciting. If the gaming group started out as 'we're playing D&D' (or whatever) and at some point along the way morphed into a playtest group for your personal project, people may not be enjoying it the way they once did- but because your game is obviously very important to you and you're the DM, they don't know how to convey this without feeling like they will be hurting your feelings or causing problems in the group. Avoiding things is often a passive-aggressive way of expressing reservations about what you are doing. You are the DM, you are putting the most work in. You have to have some freedom and a big say in what is going on. But gaming is a group activity- if someone is really not enjoying what is going on, or joined thinking they were going to be doing something else, some flexibility may be called for. Maybe the group would be happier alternating sessions playing a game they are already familiar with with trying your game. Maybe you should try running a ConstantCon or online version of your game (you're going to need more playtesters than your group can provide, most likely) while your regular group does something else or plays a board game for a month or two. If attendance comes back to being the norm when you announce that you're going to be doing something new and exciting (or maybe something old and familiar) for a little while, you have a pretty good indication of what the problem is. [/QUOTE]
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