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I just chewed out my players
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<blockquote data-quote="Water Bob" data-source="post: 5983911" data-attributes="member: 92305"><p>That's exactly right, that I don't run the game unless everyone is there. And guess what? I can't remember the last time a player no-showed. It must have been 15 or 20 years ago.</p><p> </p><p>Everybody knows the rules. We all have time commitments. As DM, I spend hours upon hours working on the game outside of the play time. If anybody's time is wasted, it's mine.</p><p> </p><p>Enforcing this rule over the years, all of my players respect everyone else's time. If we commit to a game, it's a firm commitment. People strive to be there. They make it important in their list of to-do's. </p><p> </p><p>And, if for some reason a player can't be there, what he doesn't do is wait until game day and not show up. What he does is call me, and I re-set the game with everyone. I try to keep this to a minimum, because it's a pain re-arranging everyone's schedules. But, yeah, things do come up. Family comes into town. A kid gets sick. Yadda-yadda.</p><p> </p><p>Pretty much, once we've set a game, it's written in stone. Everybody does their best to be there<span style="color: blue">*</span>.</p><p> </p><p>The end result is: I have zero problems with people not taking game seriously, making it a time priority, and respecting the other players' time.</p><p> </p><p> </p><p> </p><p><span style="color: blue">*I believe that once you open the door to allowing people to miss a game while the others play, then it starts happening much more often than necessary or desireable. As DM, I've got a commitment to be at each and every game. I don't think it's a bad thing to require the same of my players.</span></p></blockquote><p></p>
[QUOTE="Water Bob, post: 5983911, member: 92305"] That's exactly right, that I don't run the game unless everyone is there. And guess what? I can't remember the last time a player no-showed. It must have been 15 or 20 years ago. Everybody knows the rules. We all have time commitments. As DM, I spend hours upon hours working on the game outside of the play time. If anybody's time is wasted, it's mine. Enforcing this rule over the years, all of my players respect everyone else's time. If we commit to a game, it's a firm commitment. People strive to be there. They make it important in their list of to-do's. And, if for some reason a player can't be there, what he doesn't do is wait until game day and not show up. What he does is call me, and I re-set the game with everyone. I try to keep this to a minimum, because it's a pain re-arranging everyone's schedules. But, yeah, things do come up. Family comes into town. A kid gets sick. Yadda-yadda. Pretty much, once we've set a game, it's written in stone. Everybody does their best to be there[COLOR=blue]*[/COLOR]. The end result is: I have zero problems with people not taking game seriously, making it a time priority, and respecting the other players' time. [COLOR=blue]*I believe that once you open the door to allowing people to miss a game while the others play, then it starts happening much more often than necessary or desireable. As DM, I've got a commitment to be at each and every game. I don't think it's a bad thing to require the same of my players.[/COLOR] [/QUOTE]
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