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I just chewed out my players
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<blockquote data-quote="Water Bob" data-source="post: 5984102" data-attributes="member: 92305"><p>LOL!</p><p> </p><p>I started my no-miss rule when in my 20's. In my gaming experience, everybody playing always tried to make every game, but things did happen. Then, as we progressed in our 20's, socially, most of us were very busy. So, we had to prioritize the game--that is, if we wanted to play.</p><p> </p><p>I don't remember the first incident that incited the rule, but I do remember the most famous. We had a player who had missed a few sessions. I was getting upset with him, but so were the players. My players (and, some have changed over the years) want everybody to be at the game, too.</p><p> </p><p>When we asked the guy why he missed, he said that he had to wash the dishes.</p><p> </p><p>Wash the freakin' dishes??</p><p> </p><p>It turns out, it was more than that. He was living with a girl for the first time, and I guess he wasn't pulling his weight with the house chores. So, she about blew up and wasn't about to allow him to go play D&D with a sink full of dishes smelling up their apartment.</p><p> </p><p>Of course, my thought was: You knew the game was coming. And, you knew you had to do the dishes. Why didn't you get them done before the game started?</p><p> </p><p>It wasn't long after the infamous dish incident that the rule came into being, and I've used it ever since.</p><p> </p><p>And, I'm glad I have, too. I've had a long run with people always showing up to my games (and no more dish incidents).</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Wow. Good for you. That seems like a lot of gaming, to me. How many hours a game session? I'm guessing 5 hours or so.</p><p> </p><p>If I were intimately familiar with the material, the game world, adventure, and the game mechanics, I could do the same. But, I guarrantee you that I would get burned out after a year or so, maybe less.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5984102, member: 92305"] LOL! I started my no-miss rule when in my 20's. In my gaming experience, everybody playing always tried to make every game, but things did happen. Then, as we progressed in our 20's, socially, most of us were very busy. So, we had to prioritize the game--that is, if we wanted to play. I don't remember the first incident that incited the rule, but I do remember the most famous. We had a player who had missed a few sessions. I was getting upset with him, but so were the players. My players (and, some have changed over the years) want everybody to be at the game, too. When we asked the guy why he missed, he said that he had to wash the dishes. Wash the freakin' dishes?? It turns out, it was more than that. He was living with a girl for the first time, and I guess he wasn't pulling his weight with the house chores. So, she about blew up and wasn't about to allow him to go play D&D with a sink full of dishes smelling up their apartment. Of course, my thought was: You knew the game was coming. And, you knew you had to do the dishes. Why didn't you get them done before the game started? It wasn't long after the infamous dish incident that the rule came into being, and I've used it ever since. And, I'm glad I have, too. I've had a long run with people always showing up to my games (and no more dish incidents). Wow. Good for you. That seems like a lot of gaming, to me. How many hours a game session? I'm guessing 5 hours or so. If I were intimately familiar with the material, the game world, adventure, and the game mechanics, I could do the same. But, I guarrantee you that I would get burned out after a year or so, maybe less. [/QUOTE]
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