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I just chewed out my players
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<blockquote data-quote="Janx" data-source="post: 5985103" data-attributes="member: 8835"><p>Let's address JUST this part for a moment. Some GMs run a game that PCs can pop in and out of. Other GMs do not. There may be very good reasons for both play styles being acceptable, rather than one being "bad GMing".</p><p></p><p>In [MENTION=92305]Water Bob[/MENTION]'s case, it looks like he rights adventures that expect all the PCs to be present. maybe because he writes material specifically geared for the character the player has, and not Meat Shield <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=5" target="_blank">#5</a> .</p><p></p><p>That's not as flexible, but it might mean content the players really enjoy (let's assume GM style to player preference is not the problem here).</p><p></p><p>As such, WB's style means that he can't easily handle a missing player. Maybe sometimes, but it depends on the nature of the material for that session and who the missing player is.</p><p></p><p>Now let's get to the types of players who miss D&D sessions:</p><ol> <li data-xf-list-type="ol">people who have bad things happen in their life</li> <li data-xf-list-type="ol">people who don't really care for your game</li> <li data-xf-list-type="ol">people who don't respect your time.</li> </ol><p></p><p>Now the first one, people who have bad things happen covers all the people everybody here wants to protect. Your kid got sick, of course its OK that you can't make it and maybe couldn't even call in advance.</p><p></p><p>The second one is people who game, but aren't a match for your group/game. I actually think they are a minority problem. It's self correcting that if you don't enjoy the game, you'll probably stop coming or not join.</p><p></p><p>The last group are the ones this entire thread started about. There are some people who do not respect other people's time. Some might say they have no actual regard for time, thus they are habitually late. They are the ones who are fashionably late, all the time. Or they just don't show up because they got a better offer for the night's entertainment.</p><p></p><p>Regardless of how they see the situation, it is rude behavior. They are sending a clear message that they do not appreciate or respect that your time is valuable, because they only considered themselves. If they had any thought for you, they would know that you need them to show up or call ahead. Since they don't do that, it's clear that you are the last thing on their mind.</p><p></p><p>I would suspect that Water Bob's rule is really trying to threaten and target this last group of people. Everybody else is OK, but identify and eliminate the time disrespecters.</p></blockquote><p></p>
[QUOTE="Janx, post: 5985103, member: 8835"] Let's address JUST this part for a moment. Some GMs run a game that PCs can pop in and out of. Other GMs do not. There may be very good reasons for both play styles being acceptable, rather than one being "bad GMing". In [MENTION=92305]Water Bob[/MENTION]'s case, it looks like he rights adventures that expect all the PCs to be present. maybe because he writes material specifically geared for the character the player has, and not Meat Shield [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=5]#5[/URL] . That's not as flexible, but it might mean content the players really enjoy (let's assume GM style to player preference is not the problem here). As such, WB's style means that he can't easily handle a missing player. Maybe sometimes, but it depends on the nature of the material for that session and who the missing player is. Now let's get to the types of players who miss D&D sessions: [LIST=1] [*]people who have bad things happen in their life [*]people who don't really care for your game [*]people who don't respect your time. [/LIST] Now the first one, people who have bad things happen covers all the people everybody here wants to protect. Your kid got sick, of course its OK that you can't make it and maybe couldn't even call in advance. The second one is people who game, but aren't a match for your group/game. I actually think they are a minority problem. It's self correcting that if you don't enjoy the game, you'll probably stop coming or not join. The last group are the ones this entire thread started about. There are some people who do not respect other people's time. Some might say they have no actual regard for time, thus they are habitually late. They are the ones who are fashionably late, all the time. Or they just don't show up because they got a better offer for the night's entertainment. Regardless of how they see the situation, it is rude behavior. They are sending a clear message that they do not appreciate or respect that your time is valuable, because they only considered themselves. If they had any thought for you, they would know that you need them to show up or call ahead. Since they don't do that, it's clear that you are the last thing on their mind. I would suspect that Water Bob's rule is really trying to threaten and target this last group of people. Everybody else is OK, but identify and eliminate the time disrespecters. [/QUOTE]
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