Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I just chewed out my players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5985141" data-attributes="member: 8835"><p>I'm not so sure. In reading your last response, you implied a fairly direct connection to gaming group = friends. And that kicking them out fo the gaming group was akin to kicking out a friend.</p><p></p><p>Whereas WB has been trying to say that being in the gaming group or not doesn't affect his friendships.</p><p></p><p>I don't play like WB does. But I get where he's coming from. There can be a more moderate adaptation of the principle he's trying to set forth.</p><p></p><p>Obviously, Morrus and WB have differing ideas on WHY the gaming group exists and what it is there to achieve.</p><p></p><p>While everybody I game with is a friend (good rule to have), when we are here to game, we game. It is a team sport. Everybody is expected to contribute, pay attention, participate, and show up.</p><p></p><p>While some socializing occurs at a gaming event, that's a side effect of humans getting together at any kind of event. If I just wanted to purely socialize, we'd do a purely social event, where the expectations are more lax.</p><p></p><p>Somebody showing up late or no-showing signals a problem. If it's a rare thing, no big deal. If it's always the same person, there's your suspect.</p><p></p><p>It's also worth noting that there can be cultural differences (not just internationally, but even regionally). I am from the North. We value time. As the saying goes, "To be early is to be on time. To be on time is to be late, to be late is unforgivable." There's variations of it, but more folks from Yankee states were raised that way, than folks in southern states.</p><p></p><p>So much so that folks from the north can percieve folks from the south as constantly late and not taking time seriously (that's a polite way of saying lazy). I had one boss from a southern state tell me that he preferred to hire northerners because we acted with a sense of urgency. There's a reason New Yorkers are associated with always being on the move.</p><p></p><p>Couple that with the psychological behavior as chronic tardiness, which can be attributed to the person unconciously trying to exert control over other people by making them wait.</p><p></p><p>the point then is, the late person is sending a message to the rest of the group. That message might vary, based on the background of the reciever, but the sender has some culpability in not thinking about their actions and the impact on the group.</p><p></p><p>I think WB's rule is his group saying, when you do X, we hear Y, and here is our pre-programmed response. Rather than leaving it to chance on how the group will react or silently suffer, they declare in bold words, "show up, or don't play."</p><p></p><p>Note entirely how I'd do it, but I get it.</p></blockquote><p></p>
[QUOTE="Janx, post: 5985141, member: 8835"] I'm not so sure. In reading your last response, you implied a fairly direct connection to gaming group = friends. And that kicking them out fo the gaming group was akin to kicking out a friend. Whereas WB has been trying to say that being in the gaming group or not doesn't affect his friendships. I don't play like WB does. But I get where he's coming from. There can be a more moderate adaptation of the principle he's trying to set forth. Obviously, Morrus and WB have differing ideas on WHY the gaming group exists and what it is there to achieve. While everybody I game with is a friend (good rule to have), when we are here to game, we game. It is a team sport. Everybody is expected to contribute, pay attention, participate, and show up. While some socializing occurs at a gaming event, that's a side effect of humans getting together at any kind of event. If I just wanted to purely socialize, we'd do a purely social event, where the expectations are more lax. Somebody showing up late or no-showing signals a problem. If it's a rare thing, no big deal. If it's always the same person, there's your suspect. It's also worth noting that there can be cultural differences (not just internationally, but even regionally). I am from the North. We value time. As the saying goes, "To be early is to be on time. To be on time is to be late, to be late is unforgivable." There's variations of it, but more folks from Yankee states were raised that way, than folks in southern states. So much so that folks from the north can percieve folks from the south as constantly late and not taking time seriously (that's a polite way of saying lazy). I had one boss from a southern state tell me that he preferred to hire northerners because we acted with a sense of urgency. There's a reason New Yorkers are associated with always being on the move. Couple that with the psychological behavior as chronic tardiness, which can be attributed to the person unconciously trying to exert control over other people by making them wait. the point then is, the late person is sending a message to the rest of the group. That message might vary, based on the background of the reciever, but the sender has some culpability in not thinking about their actions and the impact on the group. I think WB's rule is his group saying, when you do X, we hear Y, and here is our pre-programmed response. Rather than leaving it to chance on how the group will react or silently suffer, they declare in bold words, "show up, or don't play." Note entirely how I'd do it, but I get it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I just chewed out my players
Top