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I just chewed out my players
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<blockquote data-quote="Water Bob" data-source="post: 5985402" data-attributes="member: 92305"><p>This is certainly true of my current Campaign focusing on Cimmerian Barbarians during Conan's time of the Hyborian Age.</p><p> </p><p>The PCs in my game right now have destinies. As the characters grow, they learn about what that destiny will be.</p><p> </p><p>I've described in other posts to where, if allowed by the story, then players can skip.</p><p> </p><p>It's all about the story in my campaigns. Whether we're playing in a sandbox, discovering the story as we go, or if we're playing a linear game, either way, story is king in my game.</p><p> </p><p>Most of us player to live our a life in a fantasy world. We're simulationists.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Yes.</p><p> </p><p></p><p> </p><p>Yep.</p><p> </p><p></p><p> </p><p>Agreed.</p><p> </p><p></p><p> </p><p>Exactly right. I'd rather those people not even start in the campaign. It saves us all sorts of trouble.</p><p> </p><p>Morrus, above, said that if I met with him and told him about the rule before hand, that he wouldn't even come to the first session.</p><p> </p><p>And, his reaction to that tells me that he may be one of the ones that will skip out on a game every once in a while. Therefore, he would not be invited.</p><p> </p><p>I look for players who say, "Everybody shows up? Really? Great! I've never had that. All my other DMs would allow players to skip."</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I think so. I've played in game where the DM allowed people to skip, and just went with whomever showed up. This is a fine system for a one-nighter. But, if running a continuing campaign, it's something that I find frustrating even as a player.</p><p> </p><p>In games that I've played in like that before, I usually quit because I don't like how the game is run.</p><p> </p><p>Some people look at D&D as monopoly. And, some look at it as a roleplaying game--a continued shared story where the players act out parts. I tend enjoy the second description and not the first.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>This may seem a little strong, but have you heard the old expression, "How can you expect others to respect you if you don't respect yourself?"</p><p> </p><p>My rule is just a version of that implemented with focus on the game. "How can I expect the players to always show up if I allow them to skip?"</p><p> </p><p>I decided long ago that I wanted all my players to show up. Thus, the rule came into place.</p><p> </p><p>When I describe it to a new player, I just lay it out there as fact. "We'll ask you when you can play the next game session. Everybody shows, or nobody plays. We're all busy, and that's the only way to go if everyone is going to show up an play at the same time."</p><p> </p><p>Most new players shake their heads in understanding, and that's that.</p><p> </p><p>If someone doesn't agree to the rule, then I'll get a polite, "Well, I'm not sure I can commit like that."</p><p> </p><p>And, I'll smile and say, "Well, OK. If you think you can in the future, let me know, and we'll try to work you into the game."</p><p> </p><p>Nobody's feelings are hurt. You either do or do not want to play D&D with us with the commitment that we require.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5985402, member: 92305"] This is certainly true of my current Campaign focusing on Cimmerian Barbarians during Conan's time of the Hyborian Age. The PCs in my game right now have destinies. As the characters grow, they learn about what that destiny will be. I've described in other posts to where, if allowed by the story, then players can skip. It's all about the story in my campaigns. Whether we're playing in a sandbox, discovering the story as we go, or if we're playing a linear game, either way, story is king in my game. Most of us player to live our a life in a fantasy world. We're simulationists. Yes. Yep. Agreed. Exactly right. I'd rather those people not even start in the campaign. It saves us all sorts of trouble. Morrus, above, said that if I met with him and told him about the rule before hand, that he wouldn't even come to the first session. And, his reaction to that tells me that he may be one of the ones that will skip out on a game every once in a while. Therefore, he would not be invited. I look for players who say, "Everybody shows up? Really? Great! I've never had that. All my other DMs would allow players to skip." I think so. I've played in game where the DM allowed people to skip, and just went with whomever showed up. This is a fine system for a one-nighter. But, if running a continuing campaign, it's something that I find frustrating even as a player. In games that I've played in like that before, I usually quit because I don't like how the game is run. Some people look at D&D as monopoly. And, some look at it as a roleplaying game--a continued shared story where the players act out parts. I tend enjoy the second description and not the first. This may seem a little strong, but have you heard the old expression, "How can you expect others to respect you if you don't respect yourself?" My rule is just a version of that implemented with focus on the game. "How can I expect the players to always show up if I allow them to skip?" I decided long ago that I wanted all my players to show up. Thus, the rule came into place. When I describe it to a new player, I just lay it out there as fact. "We'll ask you when you can play the next game session. Everybody shows, or nobody plays. We're all busy, and that's the only way to go if everyone is going to show up an play at the same time." Most new players shake their heads in understanding, and that's that. If someone doesn't agree to the rule, then I'll get a polite, "Well, I'm not sure I can commit like that." And, I'll smile and say, "Well, OK. If you think you can in the future, let me know, and we'll try to work you into the game." Nobody's feelings are hurt. You either do or do not want to play D&D with us with the commitment that we require. [/QUOTE]
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