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I Just Couldn't Bring Myself to Do It
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<blockquote data-quote="TheGemini" data-source="post: 2193110" data-attributes="member: 21095"><p>I don't want to get too far off topic, but I don't think what I'm about to say is really off topic at all if you think about it...</p><p></p><p>If you hold that NPC reaction is equivalent to DM reaction, then you insist that the DM is not allowed to simulate a legitimately disturbed/illogical NPC -- or even just a uniquely interesting NPC. It's the DM's job to come up with a variety of NPC's. Some of these won't make sense to you. You didn't grow up the physically abused, morally confused son of a harbor merchant in a fantasy setting -- you're not the leader of a gang of desert bandits -- and you're not a fearless, mysterious assassin trained to kill targets in hard-to-reach places. </p><p></p><p>The NPC's reactions SHOULD NOT BE the equivalent of the DM reaction. If it is, then you've got a DM with a very limited ability to suspend disbelief, who has difficulty establishing trust with the players, and who will develop increasingly boring and predictable adventures. You will have boxed him into a very restrictive comfort zone that will stifle creativity and enthusiasm. Either that, or he will "rebel" and makes things much less enjoyable for you.</p><p></p><p>Logically, you can never really tell the DM what an NPC would do in any given circumstance. Any more than you could predict what a criminal in the latest local news report did. "He was such a good neighbor, we had no idea he was capable of anything like this." What someone would do in a given circumstance is hardly an easy matter, and it's the DM's job to make those actions adventurous. There are crazy people in every world -- let your DM show you.</p></blockquote><p></p>
[QUOTE="TheGemini, post: 2193110, member: 21095"] I don't want to get too far off topic, but I don't think what I'm about to say is really off topic at all if you think about it... If you hold that NPC reaction is equivalent to DM reaction, then you insist that the DM is not allowed to simulate a legitimately disturbed/illogical NPC -- or even just a uniquely interesting NPC. It's the DM's job to come up with a variety of NPC's. Some of these won't make sense to you. You didn't grow up the physically abused, morally confused son of a harbor merchant in a fantasy setting -- you're not the leader of a gang of desert bandits -- and you're not a fearless, mysterious assassin trained to kill targets in hard-to-reach places. The NPC's reactions SHOULD NOT BE the equivalent of the DM reaction. If it is, then you've got a DM with a very limited ability to suspend disbelief, who has difficulty establishing trust with the players, and who will develop increasingly boring and predictable adventures. You will have boxed him into a very restrictive comfort zone that will stifle creativity and enthusiasm. Either that, or he will "rebel" and makes things much less enjoyable for you. Logically, you can never really tell the DM what an NPC would do in any given circumstance. Any more than you could predict what a criminal in the latest local news report did. "He was such a good neighbor, we had no idea he was capable of anything like this." What someone would do in a given circumstance is hardly an easy matter, and it's the DM's job to make those actions adventurous. There are crazy people in every world -- let your DM show you. [/QUOTE]
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