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I Just Couldn't Bring Myself to Do It
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<blockquote data-quote="twofalls" data-source="post: 2193129" data-attributes="member: 23718"><p>Yes Blood Jester I can see how that would be uncomfortable for a player if they didn't expect it. Nino's player is a great guy with a really fun sense of humor (not silly, he's a great role-player). Grendel's player is more serious (plays the stubborn stoic Dwarf to the hilt) and a DM in his own right. Nino taking Grendel to his father's house was perfectly in character for his spoiled rich kid character. You identifing the events with a pesonal experience is perfectly reasonable, but I think the situations were different here. You are absolutly correct however iin saying that the problem with the Assassination started long before the actual event, even if not the way you meant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I've been thinking about this fanboy. First off thanks for expressing interest, I've been thinking about this a lot. Zoa is a big city, and its rife with politics so I can see an organized Assassins guild taking root there. This Assassin is supposed to be "really good" at his chosen profession. His mark escaping would be a business disaster for him. From the standpoint of what would be most fun for the players, I think they want to have vengeance on the Assassin and the Merchant.</p><p></p><p>I think what I'll do is have the Assassin follow the PC's to their next destination and strike again, giving them a better chance at catching him. I really don't think they will expect that, they seemed to believe they were leaving the danger of this situation behind them by leaving the city. I like reoccurring villains. I don't think the Assassin would make a good one because at some point the law of diminishing returns comes into play for a character like that. However Papas Calindrino is very wealthy, feels a strong desire for vengeance, and is difficult to touch. I think he'd make a great recurring villain.</p><p></p><p>Once the PC's gain more strength and experience they might be able to become a political factor that can directly confront the Calindrino's where it will hurt most, their power base in Zoa. We will see where it goes and what they want to do. And by the way, thanks for the support. You're check is in the mail. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="twofalls, post: 2193129, member: 23718"] Yes Blood Jester I can see how that would be uncomfortable for a player if they didn't expect it. Nino's player is a great guy with a really fun sense of humor (not silly, he's a great role-player). Grendel's player is more serious (plays the stubborn stoic Dwarf to the hilt) and a DM in his own right. Nino taking Grendel to his father's house was perfectly in character for his spoiled rich kid character. You identifing the events with a pesonal experience is perfectly reasonable, but I think the situations were different here. You are absolutly correct however iin saying that the problem with the Assassination started long before the actual event, even if not the way you meant. :) I've been thinking about this fanboy. First off thanks for expressing interest, I've been thinking about this a lot. Zoa is a big city, and its rife with politics so I can see an organized Assassins guild taking root there. This Assassin is supposed to be "really good" at his chosen profession. His mark escaping would be a business disaster for him. From the standpoint of what would be most fun for the players, I think they want to have vengeance on the Assassin and the Merchant. I think what I'll do is have the Assassin follow the PC's to their next destination and strike again, giving them a better chance at catching him. I really don't think they will expect that, they seemed to believe they were leaving the danger of this situation behind them by leaving the city. I like reoccurring villains. I don't think the Assassin would make a good one because at some point the law of diminishing returns comes into play for a character like that. However Papas Calindrino is very wealthy, feels a strong desire for vengeance, and is difficult to touch. I think he'd make a great recurring villain. Once the PC's gain more strength and experience they might be able to become a political factor that can directly confront the Calindrino's where it will hurt most, their power base in Zoa. We will see where it goes and what they want to do. And by the way, thanks for the support. You're check is in the mail. ;) [/QUOTE]
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