Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
I Just Couldn't Bring Myself to Do It
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="twofalls" data-source="post: 2193513" data-attributes="member: 23718"><p>Well, all the talk about EL and CR is fine, and I understand the gist of folks meaning, but I really don't think it matters all that much. I think the CR system is really more a way of helping new GM's balance encounters and avoid either TPKing groups or boring them with endlessly pathetic encounters. I've been running games since... well the dawn of time it seems sometimes, and I'm pretty good at just eyeballing it, particularly at lower levels.</p><p></p><p>I can see the kidnapping approach, but I wouldn't use it myself. I think it's interesting to hear that you would handle it that way though. I'm not at all worried about the other players becoming interested in the future about being given outs if a character is dying, I can handle it. I run a gritty game, and in fact we spent some time at the start of Fridays session talking about what that meant. In this case I just wasn't comfortable with the Coup de Grace. Dying in a desperate fight against heavy odds is heroic, dying in bed from an Assassin's blade isn't. The character chose the crippling wound, and the story was made more interesting, that was one of the goals I achieved.</p><p></p><p>It seems the majority of posters either wouldn't have let the situation happen this way, or would have let the PC die because of the failure of his comrades. I find that very interesting. I try to keep an internal consistency of logic in my games and ask myself "what would this personality do next", which is what I explained to Grendel's player when I pulled him aside and told him what was happening. I said to him "I'm doing everything I can to kill your character, but I'd really rather not see him die", the confused look on his face was classic. My biggest concern, knowing this player’s personality, was that he not feel that I was picking on him to be spiteful or mean for some reason. That was the other goal I achieved. All in all I was quite pleased with the night’s events, and the way things worked out.</p><p></p><p>Thanks for your viewpoints, they were interesting to read.</p></blockquote><p></p>
[QUOTE="twofalls, post: 2193513, member: 23718"] Well, all the talk about EL and CR is fine, and I understand the gist of folks meaning, but I really don't think it matters all that much. I think the CR system is really more a way of helping new GM's balance encounters and avoid either TPKing groups or boring them with endlessly pathetic encounters. I've been running games since... well the dawn of time it seems sometimes, and I'm pretty good at just eyeballing it, particularly at lower levels. I can see the kidnapping approach, but I wouldn't use it myself. I think it's interesting to hear that you would handle it that way though. I'm not at all worried about the other players becoming interested in the future about being given outs if a character is dying, I can handle it. I run a gritty game, and in fact we spent some time at the start of Fridays session talking about what that meant. In this case I just wasn't comfortable with the Coup de Grace. Dying in a desperate fight against heavy odds is heroic, dying in bed from an Assassin's blade isn't. The character chose the crippling wound, and the story was made more interesting, that was one of the goals I achieved. It seems the majority of posters either wouldn't have let the situation happen this way, or would have let the PC die because of the failure of his comrades. I find that very interesting. I try to keep an internal consistency of logic in my games and ask myself "what would this personality do next", which is what I explained to Grendel's player when I pulled him aside and told him what was happening. I said to him "I'm doing everything I can to kill your character, but I'd really rather not see him die", the confused look on his face was classic. My biggest concern, knowing this player’s personality, was that he not feel that I was picking on him to be spiteful or mean for some reason. That was the other goal I achieved. All in all I was quite pleased with the night’s events, and the way things worked out. Thanks for your viewpoints, they were interesting to read. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I Just Couldn't Bring Myself to Do It
Top