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I just did something I never though I would do
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4311697" data-attributes="member: 710"><p>I am not sure about Goodman, but I think you can still support Necromancer - didn't Orcus recently announce that they're doing a Pathfinder full-color Tome of Horrors OGL product? </p><p></p><p></p><p>I know it's your personal feeling, so I won't dispute anything you say.</p><p></p><p>But for me, an MMO has nothing to do with the rule system, and everything to do with the fact that I play it on a computer with dozens, hundreds or thousands of other players, many whom I'll never meet in real life. </p><p></p><p>If their was an MMO for me, I'd prefer one that uses rules that can also be used on a table-top, because these are usually simpler to understand, like, say, D&D 3E or 4E. I want to be able to understand my character on paper. </p><p></p><p>So, no edition of D&D can ever feel like an MMO to me.</p><p></p><p>Unfortunately, what I fear is also part of MMOs is the addictive quality. Since you can get your "fix" basically anytime you want, it is dangerous. For pen & paper / tabletop role-playing games I still need to organize a group. That's the reason why I tried to avoid WoW. I tested it once, and figured it _might_ be fun, but considering the first 2 similar boring and simple quests I encountered, I decided that it would just suck to much time. </p><p></p><p>Well, little did I know that ENWorld and the up-coming 4E release could do the same to me... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4311697, member: 710"] I am not sure about Goodman, but I think you can still support Necromancer - didn't Orcus recently announce that they're doing a Pathfinder full-color Tome of Horrors OGL product? I know it's your personal feeling, so I won't dispute anything you say. But for me, an MMO has nothing to do with the rule system, and everything to do with the fact that I play it on a computer with dozens, hundreds or thousands of other players, many whom I'll never meet in real life. If their was an MMO for me, I'd prefer one that uses rules that can also be used on a table-top, because these are usually simpler to understand, like, say, D&D 3E or 4E. I want to be able to understand my character on paper. So, no edition of D&D can ever feel like an MMO to me. Unfortunately, what I fear is also part of MMOs is the addictive quality. Since you can get your "fix" basically anytime you want, it is dangerous. For pen & paper / tabletop role-playing games I still need to organize a group. That's the reason why I tried to avoid WoW. I tested it once, and figured it _might_ be fun, but considering the first 2 similar boring and simple quests I encountered, I decided that it would just suck to much time. Well, little did I know that ENWorld and the up-coming 4E release could do the same to me... ;) [/QUOTE]
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