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I just don't get the love for OOTS
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<blockquote data-quote="wingsandsword" data-source="post: 4770157" data-attributes="member: 14159"><p>Well, you missed a lot. Roy in Heaven has pretty much been a big "Lawful Good is a pretty good thing" time. Miko was more of a sendup of the poorly played overzealous paladin.</p><p></p><p>The reason I like OotS is that it really feels like a D&D campaign transcribed into comic form. Most fiction that is ostensibly D&D fiction like Dragonlance and Forgotten Realms novels don't feel like they are telling a story that would happen around a gaming table, they might tell stories set in a game setting, but not feel like stories from somebodies game.</p><p></p><p>Order of the Stick feels like the regular campaign of a group of friends drawn out into comic form. The simple, early adventures, the game getting more of a plot as it becomes clear it's going to be an ongoing campaign, the characters getting more detailed as the players get more used to them, the alternating seriousness and levity, the setting that feels like a DM's own personal homebrew, the offhand rules banter between characters, it's all things that I've seen happen time and again in campaigns.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 4770157, member: 14159"] Well, you missed a lot. Roy in Heaven has pretty much been a big "Lawful Good is a pretty good thing" time. Miko was more of a sendup of the poorly played overzealous paladin. The reason I like OotS is that it really feels like a D&D campaign transcribed into comic form. Most fiction that is ostensibly D&D fiction like Dragonlance and Forgotten Realms novels don't feel like they are telling a story that would happen around a gaming table, they might tell stories set in a game setting, but not feel like stories from somebodies game. Order of the Stick feels like the regular campaign of a group of friends drawn out into comic form. The simple, early adventures, the game getting more of a plot as it becomes clear it's going to be an ongoing campaign, the characters getting more detailed as the players get more used to them, the alternating seriousness and levity, the setting that feels like a DM's own personal homebrew, the offhand rules banter between characters, it's all things that I've seen happen time and again in campaigns. [/QUOTE]
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I just don't get the love for OOTS
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