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<blockquote data-quote="rgard" data-source="post: 1517981" data-attributes="member: 4157"><p>From a player's perspective, I've seen this too.</p><p></p><p>From a DM's perspective, it's a learning curve. </p><p></p><p>When I first started DMing many moons ago for a high level party, the hardest part was finding a sufficiently challenging campaign for them without killing them all off. My first ever high level session (well, 9th to 12th level pcs) was through TSR's Hill Giant Steading (G1?). </p><p></p><p>I came real close to wiping them out and eventually inserted some NPCs who saved them. Yes, it was a bit of a fudge, that time.</p><p></p><p>Best thing the DM can do is drive on with the campaign when the players reach 12 level or beyond. The DM can hit them with easier encounters to start and with the completion of each successful adventure, tweek the encounter levels up until you get a good balance. A good balance being an encounter that doesn't wipe them out or one that is so easy, you find the players wandering away from the table asking to be called back when it's their turn to hack the baddies.</p><p></p><p>Thanks,</p><p>Rich</p></blockquote><p></p>
[QUOTE="rgard, post: 1517981, member: 4157"] From a player's perspective, I've seen this too. From a DM's perspective, it's a learning curve. When I first started DMing many moons ago for a high level party, the hardest part was finding a sufficiently challenging campaign for them without killing them all off. My first ever high level session (well, 9th to 12th level pcs) was through TSR's Hill Giant Steading (G1?). I came real close to wiping them out and eventually inserted some NPCs who saved them. Yes, it was a bit of a fudge, that time. Best thing the DM can do is drive on with the campaign when the players reach 12 level or beyond. The DM can hit them with easier encounters to start and with the completion of each successful adventure, tweek the encounter levels up until you get a good balance. A good balance being an encounter that doesn't wipe them out or one that is so easy, you find the players wandering away from the table asking to be called back when it's their turn to hack the baddies. Thanks, Rich [/QUOTE]
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