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<blockquote data-quote="Calico_Jack73" data-source="post: 1520156" data-attributes="member: 14403"><p>I hate to say it but I am one of those kind of GMs. I think there are a couple of reasons for it. Firstly, as far as gaming goes I have a very severe case of Attention Deficit Disorder. I'll see something new that has just come out and it'll get all the creative juices flowing but it'll only work for that product. The latest instance of this was when I ditched my Forgotten Realms campaign after 3 sessions because I had discovered Midnight. Most of the time however it is a whole different game. I'm trying to fight the urge to do it again since I am really wanting to run/play a Twilight:2000 game.</p><p></p><p>The second reason is that I much prefer playing to running. Unfortunately nobody else in my group likes to GM all that much and since I brought my group together everyone kind of assumes that I am the "default" GM. I'm trying to convince some of the group members to at least run a game for a while to give me a chance to play but so far there really aren't any takers.</p><p></p><p>The third reason is that after a while I find that the roleplaying can suffer when the PCs get too powerful. It gets more and more difficult to challenge the players with something totally new.</p><p></p><p>The last reason is that I get tired of running "EVERYTHING". I hate it when players require me to keep throwing them adventure hooks and never do anything themselves. I don't mind running modules and "linear" adventures but the best game I ever ran was when I sat back and my players proactively ran the campaign and all I had to do was sit back and respond to what they did. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1520156, member: 14403"] I hate to say it but I am one of those kind of GMs. I think there are a couple of reasons for it. Firstly, as far as gaming goes I have a very severe case of Attention Deficit Disorder. I'll see something new that has just come out and it'll get all the creative juices flowing but it'll only work for that product. The latest instance of this was when I ditched my Forgotten Realms campaign after 3 sessions because I had discovered Midnight. Most of the time however it is a whole different game. I'm trying to fight the urge to do it again since I am really wanting to run/play a Twilight:2000 game. The second reason is that I much prefer playing to running. Unfortunately nobody else in my group likes to GM all that much and since I brought my group together everyone kind of assumes that I am the "default" GM. I'm trying to convince some of the group members to at least run a game for a while to give me a chance to play but so far there really aren't any takers. The third reason is that after a while I find that the roleplaying can suffer when the PCs get too powerful. It gets more and more difficult to challenge the players with something totally new. The last reason is that I get tired of running "EVERYTHING". I hate it when players require me to keep throwing them adventure hooks and never do anything themselves. I don't mind running modules and "linear" adventures but the best game I ever ran was when I sat back and my players proactively ran the campaign and all I had to do was sit back and respond to what they did. :D [/QUOTE]
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