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I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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<blockquote data-quote="Mephista" data-source="post: 6754818" data-attributes="member: 6786252"><p>Do you want to know why the dragonborn land was left behind? The idea was for you to play the Realms with dragonborn if you wanted to. So, they need a presence. Thus, it became necessary to leave a country of dragonborn behind. </p><p></p><p>The Sundering swept away most of the changes that the Spellplague did. Yes, the realms separated, yes all the lost countries came back, even Mulhorand. There was more to the lands merging than just 3 countries appearing; there's plenty of lore, including the arrival of primordials beyond the usual elemental gods, flying landmotes, and more. With the Sundering, all that extra stuff was taken away. Tythmander (spelling?) was left behind so people who like dragonborn can play one. That's a good thing. </p><p></p><p>Trying to say the writers are changing their minds simply isnt' true - this was planned from the start. The dragonborn realm was always planned to stay behind. The realms are separate, and a little bit was left behind. That is all. There's no need to turn molehills into mountains. I'm sorry if you don't like dragonborn, but even Salvator and Greenwood welcome them into the Realms. And those two are the ones who <em>designed</em> the entire Sundering story plot ever since 4e was first released. Keeping the dragonborn was included in their method of "fixing" the Realms.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6754818, member: 6786252"] Do you want to know why the dragonborn land was left behind? The idea was for you to play the Realms with dragonborn if you wanted to. So, they need a presence. Thus, it became necessary to leave a country of dragonborn behind. The Sundering swept away most of the changes that the Spellplague did. Yes, the realms separated, yes all the lost countries came back, even Mulhorand. There was more to the lands merging than just 3 countries appearing; there's plenty of lore, including the arrival of primordials beyond the usual elemental gods, flying landmotes, and more. With the Sundering, all that extra stuff was taken away. Tythmander (spelling?) was left behind so people who like dragonborn can play one. That's a good thing. Trying to say the writers are changing their minds simply isnt' true - this was planned from the start. The dragonborn realm was always planned to stay behind. The realms are separate, and a little bit was left behind. That is all. There's no need to turn molehills into mountains. I'm sorry if you don't like dragonborn, but even Salvator and Greenwood welcome them into the Realms. And those two are the ones who [I]designed[/I] the entire Sundering story plot ever since 4e was first released. Keeping the dragonborn was included in their method of "fixing" the Realms. [/QUOTE]
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Community
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I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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