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I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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<blockquote data-quote="BryonD" data-source="post: 6756339" data-attributes="member: 957"><p>First, calling 3.5 "rewritten extensively" deserves a nice *snort*.</p><p></p><p>Go back and read Monte Cooke's comments on how little things changed and why it wasn't worth doing.</p><p></p><p>But, that leads to the "why" of your question. Which is really trivially easy to answer. 3E was selling like gangbusters and had revolutionized the industry. However, there was a great deal of that money going to 3PPs. It was easy enough to take feedback on things that could have been better and throw in a few common house-rules and get the entire fan base to buy the books all over again. And it worked. It had serious side effects, but it sure as hell sold those redone core books.</p><p></p><p>Pathfinder is a completely different issue. Paizo wanted to put their own stamp on the game. Simple as that.</p><p>The big bad issues you are inferring are non-existent.</p><p></p><p></p><p>A treadmill of constantly evolving a great game is a good thing.</p><p>An ill-advised departure into an unpopular tangent is a bad thing.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6756339, member: 957"] First, calling 3.5 "rewritten extensively" deserves a nice *snort*. Go back and read Monte Cooke's comments on how little things changed and why it wasn't worth doing. But, that leads to the "why" of your question. Which is really trivially easy to answer. 3E was selling like gangbusters and had revolutionized the industry. However, there was a great deal of that money going to 3PPs. It was easy enough to take feedback on things that could have been better and throw in a few common house-rules and get the entire fan base to buy the books all over again. And it worked. It had serious side effects, but it sure as hell sold those redone core books. Pathfinder is a completely different issue. Paizo wanted to put their own stamp on the game. Simple as that. The big bad issues you are inferring are non-existent. A treadmill of constantly evolving a great game is a good thing. An ill-advised departure into an unpopular tangent is a bad thing. [/QUOTE]
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I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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