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I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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<blockquote data-quote="Tony Vargas" data-source="post: 6756383" data-attributes="member: 996"><p>It was the failure of D&D to meet and surpass unrealistic goals that was responsible for it getting fewer resources this time around - whoever made the actual decision probably didn't have any realistic alternatives to those cuts. The 'blame' for that could be shared out quite a bit. Setting those goals in the first place, committing to them, losing the DDI developer, the groundswell of negativity that was the edition war, the Great Recession, the toxic GSL undercutting the open-source model that had worked so well for d20... </p><p></p><p>WWGS, wasn't it?</p><p></p><p>There were a lot of questionable rules and run-on sentences in 1e, but I don't recall really stand-out typos like that. </p><p></p><p>Now, later TSR era, sure. The one that stands out in my mind was one of the magic item compilation volumes - where some poor goof had done a search-and-replace of 'mage' with 'wizard' and changed every instance of 'damage' to 'dawizard.' That was an extra-special level of information-age carelessness. </p><p></p><p>There's always something to complain about.</p><p></p><p>Last years is the key, I think. TSR lost respect for it's own product. For all the flack they take, WotC hasn't ever done that.</p><p></p><p>Though, bad editing in the 90s was probably as much to do with the changing technology, and editors putting way too much faith in those new tools.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6756383, member: 996"] It was the failure of D&D to meet and surpass unrealistic goals that was responsible for it getting fewer resources this time around - whoever made the actual decision probably didn't have any realistic alternatives to those cuts. The 'blame' for that could be shared out quite a bit. Setting those goals in the first place, committing to them, losing the DDI developer, the groundswell of negativity that was the edition war, the Great Recession, the toxic GSL undercutting the open-source model that had worked so well for d20... WWGS, wasn't it? There were a lot of questionable rules and run-on sentences in 1e, but I don't recall really stand-out typos like that. Now, later TSR era, sure. The one that stands out in my mind was one of the magic item compilation volumes - where some poor goof had done a search-and-replace of 'mage' with 'wizard' and changed every instance of 'damage' to 'dawizard.' That was an extra-special level of information-age carelessness. There's always something to complain about. Last years is the key, I think. TSR lost respect for it's own product. For all the flack they take, WotC hasn't ever done that. Though, bad editing in the 90s was probably as much to do with the changing technology, and editors putting way too much faith in those new tools. [/QUOTE]
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I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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