Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6757787" data-attributes="member: 37579"><p>Not necessarily. </p><p>Playability will be a huge factor. If they game does what you want how you want. If there's a lot of content I don't want or can't manage, that doesn't drive me to the game. If the only thing that determined if people liked a game was the amount of content, Rifts would be king of the world. </p><p></p><p></p><p>The next game system I'll be playing is FATE for a short mini-campaign. There's a lot of FATE content out there, but most of it is mutually exclusive and not compatible with other content. And I'm not using anything beyond the Accelerated PDF because none of it matters. And we're going to have a <em>blast</em> with that campaign. Not because of the rules, but because of the character and the story.</p><p></p><p></p><p>Which matters to the game company and absolutely no one else. </p><p></p><p>Besides, what's the best selling D&D book right now? What's making them money? </p><p>It ain't the <em>Sword Coast Adventurer's Guide</em>. It's the good old PHB. They don't <em>need</em> to make new content if the old content is still moving enough books to keep them in the black. So long as new players and returning old players keep coming and buying, the absence of new content is irrelevant. They don't need <em>my</em> money if they're selling a PHB to someone else and getting <em>their</em> money. </p><p></p><p></p><p>I liked <em>Occult Adventures</em> and plan on returning to Pathfinder for a Carrion Crown game in 18 months or more. Maybe with <em>Horror Adventures</em> as well. But I also plan on banning the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> out of some books and limiting options. But other than that, yeah, I've reached by Pathfinder cap. I could run a murder happy CC game killing three PCs every AP volume and still never have a duplicate character. </p><p></p><p>Too many books has made a game with already shaky balance nearly unplayable. My group just finished Skull & Shackles. I kept encounters low and didn't award much quest XP and they skipped some fights. So they went into the final dungeon two levels low. They tore through 9 encounters prior to fighting the boss with some environmental hazards, all without a healing and relying on some scavenged potions and wands. Then they fought the boss immediately after two back-to-back encounters and he came out with an ally. Must have been a EL 19 encounter against injured and drained level 12 characters. And my players still slapped him around. </p><p></p><p></p><p>Mearl's talked about this. Everyone knows how to launch a successful RPG but no one has figured out how to sustain that success. So far people have tried lots of adventures and campaign settings, lots of player splatbooks, and lots of secondary systems. Paizo is kinda trying adventure flavour books (<em>Mythic Adventures</em>, <em>Horror Adventures</em>), which might work to some extent, but is offset by the myriad other books. </p><p></p><p>5e is trying something new: limited accessories - which are likely focused and evergreen - and large campaign adventure storylines. </p><p></p><p>5e will almost certainly give way to a 6th Edition. Or something. Maybe it will be a revised 5th Edition. Eventually. But how long is still in question.</p><p>Really, if 5e fades out after *only* six years it will still have lasted longer than any other WotC edition of the game. </p><p>Really, the longer, the better. The longer the edition lives the more universal the desire for something new will be. The fewer holdouts there will be. A longer edition means more time for new players to discover the game, more time for the edition war hostilities to fade. And, if there are fewer books when the edition does change over, the easier it will be to switch since people won't feel trapped by content they still want to use. </p><p></p><p>A book every year that draws attention back to the game is probably more than enough. Not necessarily a player splatbook, but a book of some kind. </p><p>People will play the game for a long time with minimal content. People are still playing campaigns of AD&D and Basic. The game <em>can</em> last. People who get really bored of the game and want to try something new are going to get bored regardless. That something new can be a different game or a massively house-ruled version of D&D. </p><p>Or take a break for a couple years before coming back and playing with the 2-3 new releases that came out during their absence. It doesn't functionally matter to WotC if they get their money right away or after a delay. Having a quarter of the playerbase constantly rotating in and out of playing D&D is probably very sustainable.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6757787, member: 37579"] Not necessarily. Playability will be a huge factor. If they game does what you want how you want. If there's a lot of content I don't want or can't manage, that doesn't drive me to the game. If the only thing that determined if people liked a game was the amount of content, Rifts would be king of the world. The next game system I'll be playing is FATE for a short mini-campaign. There's a lot of FATE content out there, but most of it is mutually exclusive and not compatible with other content. And I'm not using anything beyond the Accelerated PDF because none of it matters. And we're going to have a [I]blast[/I] with that campaign. Not because of the rules, but because of the character and the story. Which matters to the game company and absolutely no one else. Besides, what's the best selling D&D book right now? What's making them money? It ain't the [I]Sword Coast Adventurer's Guide[/I]. It's the good old PHB. They don't [I]need[/I] to make new content if the old content is still moving enough books to keep them in the black. So long as new players and returning old players keep coming and buying, the absence of new content is irrelevant. They don't need [I]my[/I] money if they're selling a PHB to someone else and getting [I]their[/I] money. I liked [I]Occult Adventures[/I] and plan on returning to Pathfinder for a Carrion Crown game in 18 months or more. Maybe with [I]Horror Adventures[/I] as well. But I also plan on banning the :):):):) out of some books and limiting options. But other than that, yeah, I've reached by Pathfinder cap. I could run a murder happy CC game killing three PCs every AP volume and still never have a duplicate character. Too many books has made a game with already shaky balance nearly unplayable. My group just finished Skull & Shackles. I kept encounters low and didn't award much quest XP and they skipped some fights. So they went into the final dungeon two levels low. They tore through 9 encounters prior to fighting the boss with some environmental hazards, all without a healing and relying on some scavenged potions and wands. Then they fought the boss immediately after two back-to-back encounters and he came out with an ally. Must have been a EL 19 encounter against injured and drained level 12 characters. And my players still slapped him around. Mearl's talked about this. Everyone knows how to launch a successful RPG but no one has figured out how to sustain that success. So far people have tried lots of adventures and campaign settings, lots of player splatbooks, and lots of secondary systems. Paizo is kinda trying adventure flavour books ([I]Mythic Adventures[/I], [I]Horror Adventures[/I]), which might work to some extent, but is offset by the myriad other books. 5e is trying something new: limited accessories - which are likely focused and evergreen - and large campaign adventure storylines. 5e will almost certainly give way to a 6th Edition. Or something. Maybe it will be a revised 5th Edition. Eventually. But how long is still in question. Really, if 5e fades out after *only* six years it will still have lasted longer than any other WotC edition of the game. Really, the longer, the better. The longer the edition lives the more universal the desire for something new will be. The fewer holdouts there will be. A longer edition means more time for new players to discover the game, more time for the edition war hostilities to fade. And, if there are fewer books when the edition does change over, the easier it will be to switch since people won't feel trapped by content they still want to use. A book every year that draws attention back to the game is probably more than enough. Not necessarily a player splatbook, but a book of some kind. People will play the game for a long time with minimal content. People are still playing campaigns of AD&D and Basic. The game [I]can[/I] last. People who get really bored of the game and want to try something new are going to get bored regardless. That something new can be a different game or a massively house-ruled version of D&D. Or take a break for a couple years before coming back and playing with the 2-3 new releases that came out during their absence. It doesn't functionally matter to WotC if they get their money right away or after a delay. Having a quarter of the playerbase constantly rotating in and out of playing D&D is probably very sustainable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
Top