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I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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<blockquote data-quote="Jester David" data-source="post: 6757912" data-attributes="member: 37579"><p>If I'm not buying more books and happy with the content I have it doesn't matter if the edition is ongoing or cancelled.</p><p></p><p>It only has an impact when looking for new players or a new group. And that's aided by a non-fractured audience and a long-term edition that more people are familiar with. </p><p></p><p></p><p>I was calling for fewer releases and less crunch for years. I was exceedingly happy with the post-Essentials D&D offerings, with a couple books each year that were more than 50% flavour. </p><p>That's not falling for their spin, it's agreeing with their approach. </p><p></p><p></p><p>Boredom and competition is a serious issue. And if you need to invest a heavy amount of time keeping up with new content and releases, reading books, and building characters the game becomes less appealing. That's time that could be spent on the MMO or a movie or family. </p><p>D&D will always have a hard time competing as it's a group activity that requires buy in from multiple participants. </p><p></p><p>If a great new RPG comes out, it does NOT matter what new splatbook the game has, because the D&D is still D&D. I'm doing non-D&D mini-campaigns right now because my table wants a d20 break. New splatbooks wouldn't help (especially since we're coming off Pathfinder) and wouldn't keep us in that game. The solution to boredom isn't more content that's the same stuff but slightly different. But it's nice to know you can get back into D&D after a break easily, and without having to catch-up on a dozen books or learn a new edition. The freedom to take a D&D break is essential.</p><p></p><p>Some people get bored exceedingly quickly. The people who play weekly will burn through the game much faster than the people who play once a month. Everyone shouldn't be required to keep pace with the people bored the most easily.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6757912, member: 37579"] If I'm not buying more books and happy with the content I have it doesn't matter if the edition is ongoing or cancelled. It only has an impact when looking for new players or a new group. And that's aided by a non-fractured audience and a long-term edition that more people are familiar with. I was calling for fewer releases and less crunch for years. I was exceedingly happy with the post-Essentials D&D offerings, with a couple books each year that were more than 50% flavour. That's not falling for their spin, it's agreeing with their approach. Boredom and competition is a serious issue. And if you need to invest a heavy amount of time keeping up with new content and releases, reading books, and building characters the game becomes less appealing. That's time that could be spent on the MMO or a movie or family. D&D will always have a hard time competing as it's a group activity that requires buy in from multiple participants. If a great new RPG comes out, it does NOT matter what new splatbook the game has, because the D&D is still D&D. I'm doing non-D&D mini-campaigns right now because my table wants a d20 break. New splatbooks wouldn't help (especially since we're coming off Pathfinder) and wouldn't keep us in that game. The solution to boredom isn't more content that's the same stuff but slightly different. But it's nice to know you can get back into D&D after a break easily, and without having to catch-up on a dozen books or learn a new edition. The freedom to take a D&D break is essential. Some people get bored exceedingly quickly. The people who play weekly will burn through the game much faster than the people who play once a month. Everyone shouldn't be required to keep pace with the people bored the most easily. [/QUOTE]
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I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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