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I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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<blockquote data-quote="Huntsman57" data-source="post: 6758035" data-attributes="member: 6803721"><p>I would say the biggest disappointment with SCAG isn't the lack of crunch, because that's understandable. I think they're trying to avoid bloat. I would have liked to have seen somewhat more crunch, particularly in the realm of spells and feats, but perhaps that missed opportunity can be remedied in a future guide.</p><p></p><p>The biggest drawback SCAG suffers from in comparison to its brethren from a prior editions (like the 2E Moonsea boxed set for example) is the lack of detail. SCAG does a passable job at allowing the reader to garner a general sense of the flavor of each town, city, etc...but SCAG's 2E grandpappys really went the extra mile to make you really feel immersed in the goings on to the point where all kinds of adventure ideas would spring to mind. After reading through the Moonsea boxed set you knew all the political players, their secrets, their plots, the interplay of regional politics...you had detailed maps above and below ground...you knew how the commoners lived and the immersion was so thorough that it felt as though you already slept in every inn from the Laughing Goblin to the Pride of Zhentil Keep (where even the chamber pots leak).</p><p></p><p>At the very least I was really hoping that at the very least SGAG would answer some questions about the changes in this part of Faerun from prior editions that have never really been well explained thus far.</p><p></p><p>Don't get me wrong, I'm not hating on SGAG. I rather like its conversational approach in fact. Still, it could have been better.</p></blockquote><p></p>
[QUOTE="Huntsman57, post: 6758035, member: 6803721"] I would say the biggest disappointment with SCAG isn't the lack of crunch, because that's understandable. I think they're trying to avoid bloat. I would have liked to have seen somewhat more crunch, particularly in the realm of spells and feats, but perhaps that missed opportunity can be remedied in a future guide. The biggest drawback SCAG suffers from in comparison to its brethren from a prior editions (like the 2E Moonsea boxed set for example) is the lack of detail. SCAG does a passable job at allowing the reader to garner a general sense of the flavor of each town, city, etc...but SCAG's 2E grandpappys really went the extra mile to make you really feel immersed in the goings on to the point where all kinds of adventure ideas would spring to mind. After reading through the Moonsea boxed set you knew all the political players, their secrets, their plots, the interplay of regional politics...you had detailed maps above and below ground...you knew how the commoners lived and the immersion was so thorough that it felt as though you already slept in every inn from the Laughing Goblin to the Pride of Zhentil Keep (where even the chamber pots leak). At the very least I was really hoping that at the very least SGAG would answer some questions about the changes in this part of Faerun from prior editions that have never really been well explained thus far. Don't get me wrong, I'm not hating on SGAG. I rather like its conversational approach in fact. Still, it could have been better. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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