Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6758132" data-attributes="member: 5834"><p>My friend picked this book up. I've read through it more thoroughly. I can't find much in it I would use.</p><p></p><p>Fluff: Better fluff in all the previous books. There's no new fluff that is very interesting. I couldn't and wouldn't keep track of all the fluff changes if I wanted to and I don't. I use the Realms to tell stories about the characters my players are playing and I don't care what other characters are doing.</p><p></p><p>Deities: Same old deities. Fewer domains which makes them seem more alike. If they wanted to make the Realms deities more interesting, they would have come up with more domains. They add the Arcana domain, then divide the small number of domains among the 40 or so gods. Makes for very boring deities. No specialty priests. Very little flavor or thought put into the religions of the <em>Forgotten Realms</em>. </p><p></p><p>Races: The half-elf extra options were nothing that couldn't have been thought up by a DM and player in a few minutes. They added the Duergar. They talk about them walking about invisible all the time, yet it only lasts an hour. That is hardly all the time. The Duergar could have been released in the Monster Manual.</p><p></p><p>Archetypes:</p><p></p><p>Barbarian: Battlerager is a weak archetype. Battlerager armor is supposed to be plate armor from the books. Instead the spiked armor is some weak AC 14 armor. Bad conceptual and implemented design. Extra totems might see some use, but probably not.</p><p></p><p>Bard: Lots of fluff talk about colleges. Some different instruments. Mostly useless.</p><p></p><p>Cleric: One new domain with forty plus deities. Start writing domains and show some creativity. This game could use 5 or 10 more domains easily.</p><p></p><p>Druid: More fluffy fluff.</p><p></p><p>Fighter: Purple Dragon Knight will likely never see any use in my campaigns. </p><p></p><p>Monk: A couple of decent archetypes that might see use. I guess I'll see in time. Sun Monk is better than the elemental monk. </p><p></p><p>Paladin: I haven't see anyone play much besides vengeance. Oath of the Crown likely won't change that. </p><p></p><p>Ranger: Not much going on with the ranger. Wish they would do something to get the beastmaster class right.</p><p></p><p>Rogue: A couple of ok archetypes that might see some use, not by me, but maybe by someone. Swashbuckler too melee oriented with the limitations on rogue AC and hit points. Mastermind could be interesting in certain types of campaigns.</p><p></p><p>Sorcerous Origin: Storm sorcerer might see some use. Removal of bonus spells huge minus. Shadow sorcerer was much cooler than this storm sorcerer. High level flight is pretty good though.</p><p></p><p>Warlock: Undying doesn't look particularly appealing. </p><p></p><p>Wizard: Bladesinger archetype looks like a good way to waste your time. I much prefer <em>Pathfinder</em>'s Magus class which better models a bladesinger. Bladesinger and similar classes should be a five level wizard/fighter hybrid like paladins or rangers with bladesinger as an archetype. I believe making the Bladesinger an archetype of the wizard to be a poor design choice that will make it unattractive in the long run.</p><p></p><p>Overall, Sword Coast Adventurer's Guide was a poorly done book that shows a real lack of creativity whether you are looking at mechanics or lore. I'm very disappointed. Last time I was purchasing WotC products was during the 3E era. From the time FR became WotC's default world, the FR books were some of their highest quality books in 2E and 3E. It's very disappointing to see such a drop in quality in all areas from those eras. I look at the FR boxed and guides from 2E as well as the region books and campaign setting from 3E, I wonder where the creativity and pride are at WotC. When I purchased the <em>Forgotten Realms Campaign Setting</em> in the 3E era, that book made me feel like WotC was giving me a bargain. It was a big, beautifully made book with a large pullout well detailed map. I had regional feats, traits, prestige classes, spells, god information, magic items, feats, and each region had a section. It was a beautiful book that made you feel like WotC was really putting effort and money into producing an amazing book. This <em>Sword Coast Adventurer's Guide</em> really makes me wonder, "What happened to WotC?" </p><p></p><p>I know other people have to remember the 3E FR books. I don't mean some of the insanely overpowered options like the first release of the archmage and hierophant I mean the quality of the books themselves. I felt like those books were on par with <em>Pathfinder</em>, heck, they were better than <em>Pathfinder</em> regional books. This <em>Sword Coast Adventurer's Guide</em> is not at all on par. I get nearly as much information in a couple of issues of a <em>Pathfinder</em> adventure path as I received in the <em>Sword Coast Adventurer's Guide</em>. What happened to the creative minds that used to put out those great books during 2E and 3E? Are they all gone?</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6758132, member: 5834"] My friend picked this book up. I've read through it more thoroughly. I can't find much in it I would use. Fluff: Better fluff in all the previous books. There's no new fluff that is very interesting. I couldn't and wouldn't keep track of all the fluff changes if I wanted to and I don't. I use the Realms to tell stories about the characters my players are playing and I don't care what other characters are doing. Deities: Same old deities. Fewer domains which makes them seem more alike. If they wanted to make the Realms deities more interesting, they would have come up with more domains. They add the Arcana domain, then divide the small number of domains among the 40 or so gods. Makes for very boring deities. No specialty priests. Very little flavor or thought put into the religions of the [i]Forgotten Realms[/i]. Races: The half-elf extra options were nothing that couldn't have been thought up by a DM and player in a few minutes. They added the Duergar. They talk about them walking about invisible all the time, yet it only lasts an hour. That is hardly all the time. The Duergar could have been released in the Monster Manual. Archetypes: Barbarian: Battlerager is a weak archetype. Battlerager armor is supposed to be plate armor from the books. Instead the spiked armor is some weak AC 14 armor. Bad conceptual and implemented design. Extra totems might see some use, but probably not. Bard: Lots of fluff talk about colleges. Some different instruments. Mostly useless. Cleric: One new domain with forty plus deities. Start writing domains and show some creativity. This game could use 5 or 10 more domains easily. Druid: More fluffy fluff. Fighter: Purple Dragon Knight will likely never see any use in my campaigns. Monk: A couple of decent archetypes that might see use. I guess I'll see in time. Sun Monk is better than the elemental monk. Paladin: I haven't see anyone play much besides vengeance. Oath of the Crown likely won't change that. Ranger: Not much going on with the ranger. Wish they would do something to get the beastmaster class right. Rogue: A couple of ok archetypes that might see some use, not by me, but maybe by someone. Swashbuckler too melee oriented with the limitations on rogue AC and hit points. Mastermind could be interesting in certain types of campaigns. Sorcerous Origin: Storm sorcerer might see some use. Removal of bonus spells huge minus. Shadow sorcerer was much cooler than this storm sorcerer. High level flight is pretty good though. Warlock: Undying doesn't look particularly appealing. Wizard: Bladesinger archetype looks like a good way to waste your time. I much prefer [i]Pathfinder[/i]'s Magus class which better models a bladesinger. Bladesinger and similar classes should be a five level wizard/fighter hybrid like paladins or rangers with bladesinger as an archetype. I believe making the Bladesinger an archetype of the wizard to be a poor design choice that will make it unattractive in the long run. Overall, Sword Coast Adventurer's Guide was a poorly done book that shows a real lack of creativity whether you are looking at mechanics or lore. I'm very disappointed. Last time I was purchasing WotC products was during the 3E era. From the time FR became WotC's default world, the FR books were some of their highest quality books in 2E and 3E. It's very disappointing to see such a drop in quality in all areas from those eras. I look at the FR boxed and guides from 2E as well as the region books and campaign setting from 3E, I wonder where the creativity and pride are at WotC. When I purchased the [i]Forgotten Realms Campaign Setting[/i] in the 3E era, that book made me feel like WotC was giving me a bargain. It was a big, beautifully made book with a large pullout well detailed map. I had regional feats, traits, prestige classes, spells, god information, magic items, feats, and each region had a section. It was a beautiful book that made you feel like WotC was really putting effort and money into producing an amazing book. This [i]Sword Coast Adventurer's Guide[/i] really makes me wonder, "What happened to WotC?" I know other people have to remember the 3E FR books. I don't mean some of the insanely overpowered options like the first release of the archmage and hierophant I mean the quality of the books themselves. I felt like those books were on par with [i]Pathfinder[/i], heck, they were better than [i]Pathfinder[/i] regional books. This [i]Sword Coast Adventurer's Guide[/i] is not at all on par. I get nearly as much information in a couple of issues of a [i]Pathfinder[/i] adventure path as I received in the [i]Sword Coast Adventurer's Guide[/i]. What happened to the creative minds that used to put out those great books during 2E and 3E? Are they all gone? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
Top