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I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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<blockquote data-quote="Jester David" data-source="post: 6758299" data-attributes="member: 37579"><p>Um... yes. Game store <em>do</em> compete with every other business for disposable income, some directly and some indirectly. </p><p></p><p>However, Kickstarter is a more problematic competitor than other businesses for a few reasons. </p><p>First, because it's the manufacturer dealing with the customer, the price is better. Significantly so. There's a high incentive to back the Kickstarter in terms of value than wait and get something from the store. </p><p>Second is the convenience factor. You back a Kickstarter at home or on your phone and it comes to your house. You don't need to break your schedule to accommodate a visit to the store. </p><p>Third is the allure of Kickstarter exclusives and special edition products or accessories.</p><p></p><p>Not every company that starts a Kickstarter <em>needs</em> to. Many could have attempted standard distribution channels and a smaller print run. The Kickstarter allows for larger print runs and increased word-of-mouth. But expansion through stretch goals and similar backer rewards. It replaces and expands on the classic RPG publisher pre-order reliance.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6758299, member: 37579"] Um... yes. Game store [I]do[/I] compete with every other business for disposable income, some directly and some indirectly. However, Kickstarter is a more problematic competitor than other businesses for a few reasons. First, because it's the manufacturer dealing with the customer, the price is better. Significantly so. There's a high incentive to back the Kickstarter in terms of value than wait and get something from the store. Second is the convenience factor. You back a Kickstarter at home or on your phone and it comes to your house. You don't need to break your schedule to accommodate a visit to the store. Third is the allure of Kickstarter exclusives and special edition products or accessories. Not every company that starts a Kickstarter [I]needs[/I] to. Many could have attempted standard distribution channels and a smaller print run. The Kickstarter allows for larger print runs and increased word-of-mouth. But expansion through stretch goals and similar backer rewards. It replaces and expands on the classic RPG publisher pre-order reliance. [/QUOTE]
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I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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